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fixed saving game engine snapshots (save after game actions are finished)
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index cd388da73abb3f792c094dfbb1a667359ee9cdfa..2f21455f8cfe65e2470a006ed6f26afd5c5a637d 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-122,6
+122,8
@@
struct GameSnapshotInfo
byte last_action[MAX_PLAYERS];
boolean changed_action;
boolean collected_item;
byte last_action[MAX_PLAYERS];
boolean changed_action;
boolean collected_item;
+
+ boolean save_snapshot;
};
struct GameInfo
};
struct GameInfo
@@
-386,7
+388,8
@@
void FreeEngineSnapshotSingle();
void FreeEngineSnapshotList();
void LoadEngineSnapshotSingle();
void SaveEngineSnapshotSingle();
void FreeEngineSnapshotList();
void LoadEngineSnapshotSingle();
void SaveEngineSnapshotSingle();
-boolean SaveEngineSnapshotToList();
+boolean CheckSaveEngineSnapshotToList();
+void SaveEngineSnapshotToList();
void SaveEngineSnapshotToListInitial();
boolean CheckEngineSnapshotSingle();
boolean CheckEngineSnapshotList();
void SaveEngineSnapshotToListInitial();
boolean CheckEngineSnapshotSingle();
boolean CheckEngineSnapshotList();