projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added separate buttons for element properties of drawing elements
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 5e3bc7eff6983153a3d58246e5c949e7975076fe..2f21455f8cfe65e2470a006ed6f26afd5c5a637d 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-122,6
+122,8
@@
struct GameSnapshotInfo
byte last_action[MAX_PLAYERS];
boolean changed_action;
boolean collected_item;
byte last_action[MAX_PLAYERS];
boolean changed_action;
boolean collected_item;
+
+ boolean save_snapshot;
};
struct GameInfo
};
struct GameInfo
@@
-272,6
+274,11
@@
struct PlayerInfo
boolean is_bored;
boolean is_sleeping;
boolean is_bored;
boolean is_sleeping;
+ boolean was_waiting;
+ boolean was_moving;
+ boolean was_snapping;
+ boolean was_dropping;
+
boolean cannot_move;
int frame_counter_bored;
boolean cannot_move;
int frame_counter_bored;
@@
-381,7
+388,8
@@
void FreeEngineSnapshotSingle();
void FreeEngineSnapshotList();
void LoadEngineSnapshotSingle();
void SaveEngineSnapshotSingle();
void FreeEngineSnapshotList();
void LoadEngineSnapshotSingle();
void SaveEngineSnapshotSingle();
-boolean SaveEngineSnapshotToList();
+boolean CheckSaveEngineSnapshotToList();
+void SaveEngineSnapshotToList();
void SaveEngineSnapshotToListInitial();
boolean CheckEngineSnapshotSingle();
boolean CheckEngineSnapshotList();
void SaveEngineSnapshotToListInitial();
boolean CheckEngineSnapshotSingle();
boolean CheckEngineSnapshotList();