added counting remaining health to score after solved game (MM engine)
[rocksndiamonds.git] / src / game.h
index 5d5e887d4857270541ce491bd39c2e3a88128102..1d9b786df896eda57f951e5f60b1ebf537ba52e7 100644 (file)
@@ -17,6 +17,8 @@
 
 #define MAX_INVENTORY_SIZE             1000
 
+#define MAX_HEALTH                     100
+
 #define STD_NUM_KEYS                   4
 #define MAX_NUM_KEYS                   8
 
@@ -232,6 +234,9 @@ struct PlayerInfo
   byte programmed_action;      /* action forced by game itself (like moving
                                   through doors); overrides other actions */
 
+  struct MouseActionInfo mouse_action;          /* (used by MM engine only) */
+  struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */
+
   int jx, jy, last_jx, last_jy;
   int MovDir, MovPos, GfxDir, GfxPos;
   int Frame, StepFrame;
@@ -256,8 +261,10 @@ struct PlayerInfo
   boolean LevelSolved_PanelOff;
   boolean LevelSolved_SaveTape;
   boolean LevelSolved_SaveScore;
+
   int LevelSolved_CountingTime;
   int LevelSolved_CountingScore;
+  int LevelSolved_CountingHealth;
 
   int last_move_dir;
 
@@ -323,6 +330,9 @@ struct PlayerInfo
   int score;
   int score_final;
 
+  int health;
+  int health_final;
+
   int gems_still_needed;
   int sokobanfields_still_needed;
   int lights_still_needed;
@@ -382,6 +392,10 @@ void ScrollLevel(int, int);
 void InitPlayLevelSound();
 void PlayLevelSound_EM(int, int, int, int);
 void PlayLevelSound_SP(int, int, int, int);
+void PlayLevelSound_MM(int, int, int, int);
+void PlaySound_MM(int);
+void PlaySoundLoop_MM(int);
+void StopSound_MM(int);
 
 void RaiseScore(int);
 void RaiseScoreElement(int);