fixed bug with using last mouse actions when tape finished playing
[rocksndiamonds.git] / src / game.h
index c6f74f865d36a0179decb5160e100c08ff99a3d2..1d7f9cf5df9f9ef4f8391a6304d0a0cb4c0b445f 100644 (file)
@@ -232,7 +232,8 @@ struct PlayerInfo
   byte programmed_action;      /* action forced by game itself (like moving
                                   through doors); overrides other actions */
 
-  struct MouseActionInfo mouse_action;         /* (used by MM engine only) */
+  struct MouseActionInfo mouse_action;          /* (used by MM engine only) */
+  struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */
 
   int jx, jy, last_jx, last_jy;
   int MovDir, MovPos, GfxDir, GfxPos;