fixed bug with laser still growing amoeba after it was destroyed by bomb
[rocksndiamonds.git] / src / game.h
index 0e87912e25e4c6e42c76b7c975818709fe790ded..1d7f9cf5df9f9ef4f8391a6304d0a0cb4c0b445f 100644 (file)
@@ -232,7 +232,8 @@ struct PlayerInfo
   byte programmed_action;      /* action forced by game itself (like moving
                                   through doors); overrides other actions */
 
-  struct MouseActionInfo mouse_action;         /* (used by MM engine only) */
+  struct MouseActionInfo mouse_action;          /* (used by MM engine only) */
+  struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */
 
   int jx, jy, last_jx, last_jy;
   int MovDir, MovPos, GfxDir, GfxPos;
@@ -384,6 +385,10 @@ void ScrollLevel(int, int);
 void InitPlayLevelSound();
 void PlayLevelSound_EM(int, int, int, int);
 void PlayLevelSound_SP(int, int, int, int);
+void PlayLevelSound_MM(int, int, int, int);
+void PlaySound_MM(int);
+void PlaySoundLoop_MM(int);
+void StopSound_MM(int);
 
 void RaiseScore(int);
 void RaiseScoreElement(int);