struct GameButtonInfo
{
- struct MenuPosInfo stop;
- struct MenuPosInfo pause;
- struct MenuPosInfo play;
- struct MenuPosInfo sound_music;
- struct MenuPosInfo sound_loops;
- struct MenuPosInfo sound_simple;
+ struct Rect stop;
+ struct Rect pause;
+ struct Rect play;
+ struct Rect sound_music;
+ struct Rect sound_loops;
+ struct Rect sound_simple;
};
#else
boolean use_masked_pushing;
int forced_scroll_delay_value;
int scroll_delay_value;
+ int tile_size;
/* values for engine initialization */
int default_push_delay_fixed;