#define MAX_NUM_KEYS 8
+struct GamePanelInfo
+{
+ struct XY level;
+ struct XY gems;
+ struct XY inventory;
+ struct XY keys;
+ struct XY score;
+ struct XY time;
+};
+
struct GameInfo
{
+ /* values for control panel */
+ struct GamePanelInfo panel;
+
/* values for engine initialization */
int default_push_delay_fixed;
int default_push_delay_random;