changed triggering CE actions by digging or collecting
[rocksndiamonds.git] / src / game.h
index b34d43445620b13f77d4dd924cfb75a6054f3efd..0ad03704e3168c113d20b90b5965ea8402cabf82 100644 (file)
@@ -244,6 +244,9 @@ struct GameInfo
   boolean set_centered_player;
   boolean set_centered_player_wrap;
 
+  // values for single step mode control
+  boolean enter_single_step_mode;
+
   // values for random number generator initialization after snapshot
   unsigned int num_random_calls;
 
@@ -378,6 +381,8 @@ struct PlayerInfo
   int shield_normal_time_left;
   int shield_deadly_time_left;
 
+  int last_removed_element;
+
   int inventory_element[MAX_INVENTORY_SIZE];
   int inventory_infinite_element;
   int inventory_size;