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fixed not closing doors simultaneously after solving a level
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index fffbefa2766009efdb2e86d4129312799e7a632d..00131fb98a2babd7147389b47312daa93091c0c9 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-191,6
+191,12
@@
struct GameInfo
boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
+ int score;
+ int score_final;
+
+ int health;
+ int health_final;
+
int gems_still_needed;
int sokoban_fields_still_needed;
int sokoban_objects_still_needed;
int gems_still_needed;
int sokoban_fields_still_needed;
int sokoban_objects_still_needed;
@@
-198,6
+204,11
@@
struct GameInfo
int players_still_needed;
int friends_still_needed;
int players_still_needed;
int friends_still_needed;
+ int robot_wheel_x, robot_wheel_y;
+ int exit_x, exit_y;
+
+ boolean all_players_gone;
+
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
@@
-232,6
+243,7
@@
struct GameInfo
// values for handling states for solved level and game over
boolean LevelSolved;
// values for handling states for solved level and game over
boolean LevelSolved;
+ boolean GamePlayed;
boolean GameOver;
boolean LevelSolved_GameWon;
boolean GameOver;
boolean LevelSolved_GameWon;
@@
-351,12
+363,6
@@
struct PlayerInfo
int step_counter;
int step_counter;
- int score;
- int score_final;
-
- int health;
- int health_final;
-
int key[MAX_NUM_KEYS];
int num_white_keys;
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
int key[MAX_NUM_KEYS];
int num_white_keys;
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;