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fixed not closing doors simultaneously after solving a level
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 602922bdff6c207b8ddddea3e02e78f9c2648cd3..00131fb98a2babd7147389b47312daa93091c0c9 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-204,6
+204,11
@@
struct GameInfo
int players_still_needed;
int friends_still_needed;
int players_still_needed;
int friends_still_needed;
+ int robot_wheel_x, robot_wheel_y;
+ int exit_x, exit_y;
+
+ boolean all_players_gone;
+
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
@@
-238,6
+243,7
@@
struct GameInfo
// values for handling states for solved level and game over
boolean LevelSolved;
// values for handling states for solved level and game over
boolean LevelSolved;
+ boolean GamePlayed;
boolean GameOver;
boolean LevelSolved_GameWon;
boolean GameOver;
boolean LevelSolved_GameWon;