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replaced flag for game/tape mouse actions by bitmask
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 74625440cae7d8ac3b7ca2a8b1b0415f279b81ef..e20f50fa6101ce28bff631c2a0016ba5703f3575 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-42,6
+42,13
@@
#define SNAPSHOT_MODE_EVERY_COLLECT 3
#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF
#define SNAPSHOT_MODE_EVERY_COLLECT 3
#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF
+// values for game action events handled by game engine
+#define GAME_EVENTS_NONE 0
+#define GAME_EVENTS_KEYS (1 << 0)
+#define GAME_EVENTS_MOUSE (1 << 1)
+
+#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS
+
struct GamePanelInfo
{
struct GamePanelInfo
{
@@
-178,8
+185,8
@@
struct GameInfo
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
- //
flag to indicate if mouse events are process
ed by game engine
-
boolean use_mouse_events
;
+ //
bit mask to indicate game action events handl
ed by game engine
+
int event_mask
;
// variable within running game
int yamyam_content_nr;
// variable within running game
int yamyam_content_nr;