added restoring initial value for game element transparency
[rocksndiamonds.git] / src / game.h
index 89ec940c23a33818c77b5ae80771645f409d4435..94144e3ee098210028344015c60bab38432b8e5e 100644 (file)
@@ -162,6 +162,7 @@ struct GameInfo
   boolean use_native_sp_graphics_engine;
   boolean use_masked_pushing;
   boolean use_masked_elements;
+  boolean use_masked_elements_initial;
   int forced_scroll_delay_value;
   int scroll_delay_value;
   int tile_size;