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moved flag for mouse click events from level to game structure
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 94b96855ace5573a4d67a7ff68b5580baf69a2a7..74625440cae7d8ac3b7ca2a8b1b0415f279b81ef 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-178,6
+178,9
@@
struct GameInfo
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
+ // flag to indicate if mouse events are processed by game engine
+ boolean use_mouse_events;
+
// variable within running game
int yamyam_content_nr;
boolean robot_wheel_active;
// variable within running game
int yamyam_content_nr;
boolean robot_wheel_active;