+ int graphic = IMG_GAME_ENVELOPE_BACKGROUND;
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+ int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ int font_nr = FONT_TEXT_1;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);