rnd-19980926
[rocksndiamonds.git] / src / game.c
index 0a7bbd4d7dbcd4a41430c65de4e6a6bbf9841aa5..fd58165902daf1fb29f4b49747943b541fb28d9b 100644 (file)
@@ -28,24 +28,24 @@ void GetPlayerConfig()
   int old_joystick_nr = joystick_nr;
 
   if (sound_status==SOUND_OFF)
-    player.setup &= ~SETUP_SOUND;
+    local_player->setup &= ~SETUP_SOUND;
   if (!sound_loops_allowed)
   {
-    player.setup &= ~SETUP_SOUND_LOOPS;
-    player.setup &= ~SETUP_SOUND_MUSIC;
+    local_player->setup &= ~SETUP_SOUND_LOOPS;
+    local_player->setup &= ~SETUP_SOUND_MUSIC;
   }
 
-  sound_on = sound_simple_on = SETUP_SOUND_ON(player.setup);
-  sound_loops_on = SETUP_SOUND_LOOPS_ON(player.setup);
-  sound_music_on = SETUP_SOUND_MUSIC_ON(player.setup);
-  toons_on = SETUP_TOONS_ON(player.setup);
-  direct_draw_on = SETUP_DIRECT_DRAW_ON(player.setup);
-  fading_on = SETUP_FADING_ON(player.setup);
-  autorecord_on = SETUP_AUTO_RECORD_ON(player.setup);
-  joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup);
-  quick_doors = SETUP_QUICK_DOORS_ON(player.setup);
-  scroll_delay_on = SETUP_SCROLL_DELAY_ON(player.setup);
-  soft_scrolling_on = SETUP_SOFT_SCROLL_ON(player.setup);
+  sound_on = sound_simple_on = SETUP_SOUND_ON(local_player->setup);
+  sound_loops_on = SETUP_SOUND_LOOPS_ON(local_player->setup);
+  sound_music_on = SETUP_SOUND_MUSIC_ON(local_player->setup);
+  toons_on = SETUP_TOONS_ON(local_player->setup);
+  direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup);
+  fading_on = SETUP_FADING_ON(local_player->setup);
+  autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup);
+  joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup);
+  quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup);
+  scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup);
+  soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup);
 
 #ifndef MSDOS
   if (joystick_nr != old_joystick_nr)
@@ -59,30 +59,75 @@ void GetPlayerConfig()
 
 void InitGame()
 {
-  int i,x,y;
+  int i, x,y;
   BOOL emulate_bd = TRUE;      /* unless non-BOULDERDASH elements found */
   BOOL emulate_sb = TRUE;      /* unless non-SOKOBAN     elements found */
 
-  Dynamite = Score = 0;
-  Gems = level.edelsteine;
-  SokobanFields = Lights = Friends = 0;
-  DynaBombCount = DynaBombSize = DynaBombsLeft = 0;
-  DynaBombXL = FALSE;
-  Key[0] = Key[1] = Key[2] = Key[3] = FALSE;
+  for(i=0; i<MAX_PLAYERS; i++)
+    stored_player[i].active = FALSE;
+
+  local_player->nr = 1;
+  local_player->active = TRUE;
+  local_player->local = TRUE;
+
+  player = local_player;
+
+  player->score = 0;
+  player->gems_still_needed = level.edelsteine;
+  player->sokobanfields_still_needed = 0;
+  player->lights_still_needed = 0;
+  player->friends_still_needed = 0;
+
+  for(i=0; i<4; i++)
+    player->key[i] = FALSE;
+
+  player->dynamite = 0;
+  player->dynabomb_count = 0;
+  player->dynabomb_size = 0;
+  player->dynabombs_left = 0;
+  player->dynabomb_xl = FALSE;
+
   MampferNr = 0;
   FrameCounter = 0;
   TimeFrames = 0;
   TimeLeft = level.time;
   ScreenMovPos = 0;
-  PlayerMovDir = MV_NO_MOVING;
-  PlayerMovPos = 0;
-  PlayerGfxPos = 0;
-  PlayerFrame = 0;
-  PlayerPushing = FALSE;
-  PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE;
+
+  player->MovDir = MV_NO_MOVING;
+  player->MovPos = 0;
+  player->Pushing = FALSE;
+  player->GfxPos = 0;
+  player->Frame = 0;
+
+  player->frame_reset_delay = 0;
+
+  player->push_delay = 0;
+  player->push_delay_value = 5;
+
+  player->move_delay = 0;
+  player->last_move_dir = MV_NO_MOVING;
+
+  player->lastJX = player->lastJY = 0;
+  player->JX = player->JY = 0;
+
+  lastJX = lastJY = 0;
   JX = JY = 0;
   ZX = ZY = -1;
 
+
+  /* test */
+  for(i=1; i<MAX_PLAYERS; i++)
+  {
+    stored_player[i] = stored_player[0];
+    stored_player[i].nr = i+1;
+    stored_player[i].active = TRUE;
+    stored_player[i].local = FALSE;
+  }
+
+
+
+  PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE;
+
   DigField(0,0,0,0,DF_NO_PUSH);
   SnapField(0,0);
 
@@ -93,7 +138,9 @@ void InitGame()
   {
     Feld[x][y] = Ur[x][y];
     MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0;
-    Store[x][y] = Store2[x][y] = Frame[x][y] = AmoebaNr[x][y] = 0;
+    Store[x][y] = Store2[x][y] = StorePlayer[x][y] = 0;
+    Frame[x][y] = 0;
+    AmoebaNr[x][y] = 0;
     JustHit[x][y] = 0;
 
     if (emulate_bd && !IS_BD_ELEMENT(Feld[x][y]))
@@ -105,12 +152,28 @@ void InitGame()
     {
       case EL_SPIELFIGUR:
       case EL_SPIELER1:
+       StorePlayer[x][y] = EL_SPIELER1;
        Feld[x][y] = EL_LEERRAUM;
        JX = lastJX = x;
        JY = lastJY = y;
+
+       player->JX = JX;
+       player->JY = JY;
+       player->lastJX = lastJX;
+       player->lastJY = lastJY;
+
        break;
       case EL_SPIELER2:
+      case EL_SPIELER3:
+      case EL_SPIELER4:
+       StorePlayer[x][y] = Feld[x][y];
        Feld[x][y] = EL_LEERRAUM;
+
+       stored_player[StorePlayer[x][y] - EL_SPIELER1].JX = x;
+       stored_player[StorePlayer[x][y] - EL_SPIELER1].JY = y;
+       stored_player[StorePlayer[x][y] - EL_SPIELER1].lastJX = x;
+       stored_player[StorePlayer[x][y] - EL_SPIELER1].lastJY = y;
+
        break;
       case EL_BADEWANNE:
        if (x<lev_fieldx-1 && Feld[x+1][y]==EL_SALZSAEURE)
@@ -169,14 +232,14 @@ void InitGame()
        MovDelay[x][y] = 96;
        break;
       case EL_BIRNE_AUS:
-       Lights++;
+       local_player->lights_still_needed++;
        break;
       case EL_SOKOBAN_FELD_LEER:
-       SokobanFields++;
+       local_player->sokobanfields_still_needed++;
        break;
       case EL_MAULWURF:
       case EL_PINGUIN:
-       Friends++;
+       local_player->friends_still_needed++;
        break;
       case EL_SCHWEIN:
       case EL_DRACHE:
@@ -212,13 +275,13 @@ void InitGame()
              int2str(level_nr,2),FS_SMALL,FC_YELLOW);
   DrawTextExt(pix[PIX_DB_DOOR],gc,
              DOOR_GFX_PAGEX1+XX_EMERALDS,DOOR_GFX_PAGEY1+YY_EMERALDS,
-             int2str(Gems,3),FS_SMALL,FC_YELLOW);
+             int2str(local_player->gems_still_needed,3),FS_SMALL,FC_YELLOW);
   DrawTextExt(pix[PIX_DB_DOOR],gc,
              DOOR_GFX_PAGEX1+XX_DYNAMITE,DOOR_GFX_PAGEY1+YY_DYNAMITE,
-             int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
+             int2str(local_player->dynamite,3),FS_SMALL,FC_YELLOW);
   DrawTextExt(pix[PIX_DB_DOOR],gc,
              DOOR_GFX_PAGEX1+XX_SCORE,DOOR_GFX_PAGEY1+YY_SCORE,
-             int2str(Score,5),FS_SMALL,FC_YELLOW);
+             int2str(local_player->score,5),FS_SMALL,FC_YELLOW);
   DrawTextExt(pix[PIX_DB_DOOR],gc,
              DOOR_GFX_PAGEX1+XX_TIME,DOOR_GFX_PAGEY1+YY_TIME,
              int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
@@ -361,19 +424,19 @@ void GameWon()
   if (TimeLeft)
   {
     if (sound_loops_on)
-      PlaySoundExt(SND_SIRR,PSND_MAX_VOLUME,PSND_MAX_RIGHT,PSND_LOOP);
+      PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP);
 
-    while(TimeLeft>0)
+    while(TimeLeft > 0)
     {
       if (!sound_loops_on)
-       PlaySoundStereo(SND_SIRR,PSND_MAX_RIGHT);
+       PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT);
       if (TimeLeft && !(TimeLeft % 10))
        RaiseScore(level.score[SC_ZEITBONUS]);
       if (TimeLeft > 100 && !(TimeLeft % 10))
        TimeLeft -= 10;
       else
        TimeLeft--;
-      DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
+      DrawText(DX_TIME, DY_TIME, int2str(TimeLeft,3), FS_SMALL, FC_YELLOW);
       BackToFront();
       Delay(10);
     }
@@ -385,7 +448,7 @@ void GameWon()
   FadeSounds();
 
   /* Hero disappears */
-  DrawLevelElement(ExitX,ExitY,Feld[ExitX][ExitY]);
+  DrawLevelField(ExitX, ExitY);
   BackToFront();
 
   if (tape.playing)
@@ -399,15 +462,15 @@ void GameWon()
     SaveLevelTape(tape.level_nr);      /* Ask to save tape */
   }
 
-  if (level_nr==player.handicap &&
-      level_nr<leveldir[leveldir_nr].levels-1)
+  if (level_nr == local_player->handicap &&
+      level_nr < leveldir[leveldir_nr].levels-1)
   { 
-    player.handicap++; 
+    local_player->handicap++; 
     bumplevel = TRUE;
     SavePlayerInfo(PLAYER_LEVEL);
   }
 
-  if ((hi_pos=NewHiScore())>=0) 
+  if ((hi_pos=NewHiScore()) >= 0) 
   {
     game_status = HALLOFFAME;
     DrawHallOfFame(hi_pos);
@@ -432,21 +495,23 @@ BOOL NewHiScore()
 
   LoadScore(level_nr);
 
-  if (!strcmp(player.alias_name,EMPTY_ALIAS) ||
-      Score<highscore[MAX_SCORE_ENTRIES-1].Score) 
+  if (!strcmp(local_player->alias_name,EMPTY_ALIAS) ||
+      local_player->score < highscore[MAX_SCORE_ENTRIES-1].Score) 
     return(-1);
 
   for(k=0;k<MAX_SCORE_ENTRIES;k++) 
   {
-    if (Score>highscore[k].Score)      /* Spieler kommt in Highscore-Liste */
+    if (local_player->score > highscore[k].Score)
     {
+      /* Spieler kommt in Highscore-Liste */
+
       if (k<MAX_SCORE_ENTRIES-1)
       {
        int m = MAX_SCORE_ENTRIES-1;
 
 #ifdef ONE_PER_NAME
        for(l=k;l<MAX_SCORE_ENTRIES;l++)
-         if (!strcmp(player.alias_name,highscore[l].Name))
+         if (!strcmp(local_player->alias_name,highscore[l].Name))
            m = l;
        if (m==k)       /* Spieler überschreibt seine alte Position */
          goto put_into_list;
@@ -462,14 +527,14 @@ BOOL NewHiScore()
 #ifdef ONE_PER_NAME
       put_into_list:
 #endif
-      sprintf(highscore[k].Name,player.alias_name);
-      highscore[k].Score = Score; 
+      sprintf(highscore[k].Name,local_player->alias_name);
+      highscore[k].Score = local_player->score; 
       position = k;
       break;
     }
 
 #ifdef ONE_PER_NAME
-    else if (!strcmp(player.alias_name,highscore[k].Name))
+    else if (!strcmp(local_player->alias_name,highscore[k].Name))
       break;   /* Spieler schon mit besserer Punktzahl in der Liste */
 #endif
 
@@ -792,12 +857,12 @@ void DynaExplode(int ex, int ey, int size)
       if (element != EL_LEERRAUM &&
          element != EL_ERDREICH &&
          element != EL_EXPLODING &&
-         !DynaBombXL)
+         !player->dynabomb_xl)
        break;
     }
   }
 
-  DynaBombsLeft++;
+  player->dynabombs_left++;
 }
 
 void Bang(int x, int y)
@@ -823,7 +888,7 @@ void Bang(int x, int y)
     case EL_DYNABOMB_NR:
     case EL_DYNABOMB_SZ:
     case EL_DYNABOMB_XL:
-      DynaExplode(x,y,DynaBombSize);
+      DynaExplode(x,y,player->dynabomb_size);
       break;
     case EL_BIRNE_AUS:
     case EL_BIRNE_EIN:
@@ -1391,13 +1456,24 @@ void StartMoving(int x, int y)
 
   if (CAN_FALL(element) && y<lev_fieldy-1)
   {
-    if (PlayerPushing && PlayerMovPos)
+    /* check if this element is just being pushed */
+    if ((x>0 && IS_PLAYER(x-1,y)) || (x<lev_fieldx-1 && IS_PLAYER(x+1,y)))
     {
-      int nextJX = JX + (JX - lastJX);
-      int nextJY = JY + (JY - lastJY);
+      int i;
 
-      if (x == nextJX && y == nextJY)
-       return;
+      for(i=0; i<MAX_PLAYERS; i++)
+      {
+       struct PlayerInfo *pl = &stored_player[i];
+
+       if (pl->active && pl->Pushing && pl->MovPos)
+       {
+         int nextJX = pl->JX + (pl->JX - pl->lastJX);
+         int nextJY = pl->JY + (pl->JY - pl->lastJY);
+
+         if (x == nextJX && y == nextJY)
+           return;
+       }
+      }
     }
 
     if (element==EL_MORAST_VOLL)
@@ -1647,8 +1723,8 @@ void StartMoving(int x, int y)
        if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
          DrawGraphicThruMask(SCROLLX(newx),SCROLLY(newy),el2gfx(element));
 
-       Friends--;
-       if (!Friends && PlayerGone && !GameOver)
+       local_player->friends_still_needed--;
+       if (!local_player->friends_still_needed && PlayerGone && !GameOver)
          LevelSolved = GameOver = TRUE;
 
        return;
@@ -1663,7 +1739,7 @@ void StartMoving(int x, int y)
       else if (!IS_FREE(newx,newy))
       {
        if (IS_PLAYER(x,y))
-         DrawPlayerField();
+         DrawPlayerField(x,y);
        else
          DrawLevelField(x,y);
        return;
@@ -1684,7 +1760,7 @@ void StartMoving(int x, int y)
       else if (!IS_FREE(newx,newy))
       {
        if (IS_PLAYER(x,y))
-         DrawPlayerField();
+         DrawPlayerField(x,y);
        else
          DrawLevelField(x,y);
        return;
@@ -1695,7 +1771,7 @@ void StartMoving(int x, int y)
       if (!IS_FREE(newx,newy))
       {
        if (IS_PLAYER(x,y))
-         DrawPlayerField();
+         DrawPlayerField(x,y);
        else
          DrawLevelField(x,y);
        return;
@@ -1716,7 +1792,7 @@ void StartMoving(int x, int y)
            element1 != EL_BURNING && element2 != EL_BURNING)
        {
          if (IS_PLAYER(x,y))
-           DrawPlayerField();
+           DrawPlayerField(x,y);
          else
            DrawLevelField(x,y);
 
@@ -1782,11 +1858,24 @@ void StartMoving(int x, int y)
        DrawGraphicAnimation(x,y, el2gfx(element), 2, 4, ANIM_NORMAL);
       else if (element==EL_SONDE)
       {
-       int nextJX = JX + (JX - lastJX);
-       int nextJY = JY + (JY - lastJY);
+       int i;
+
+       /* check if this element is just being pushed */
+       for(i=0; i<MAX_PLAYERS; i++)
+       {
+         struct PlayerInfo *pl = &stored_player[i];
+
+         if (pl->active && pl->Pushing && pl->GfxPos)
+         {
+           int nextJX = pl->JX + (pl->JX - pl->lastJX);
+           int nextJY = pl->JY + (pl->JY - pl->lastJY);
+
+           if (x == nextJX && y == nextJY)
+             return;
+         }
+       }
 
-       if (!(PlayerPushing && PlayerGfxPos && x == nextJX && y == nextJY))
-         DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 2, ANIM_NORMAL);
+       DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 2, ANIM_NORMAL);
       }
 
       return;
@@ -2346,7 +2435,9 @@ void SiebAktivieren(int x, int y, int typ)
 
 void AusgangstuerPruefen(int x, int y)
 {
-  if (!Gems && !SokobanFields && !Lights)
+  if (!local_player->gems_still_needed &&
+      !local_player->sokobanfields_still_needed &&
+      !local_player->lights_still_needed)
   {
     Feld[x][y] = EL_AUSGANG_ACT;
 
@@ -2576,12 +2667,79 @@ void CheckForDragon(int x, int y)
   }
 }
 
-void GameActions()
+void PlayerActions(int player_action)
+{
+  BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
+  int left     = player_action & JOY_LEFT;
+  int right    = player_action & JOY_RIGHT;
+  int up       = player_action & JOY_UP;
+  int down     = player_action & JOY_DOWN;
+  int button1  = player_action & JOY_BUTTON_1;
+  int button2  = player_action & JOY_BUTTON_2;
+  int dx       = (left ? -1    : right ? 1     : 0);
+  int dy       = (up   ? -1    : down  ? 1     : 0);
+
+  if (player_action)
+  {
+    player->frame_reset_delay = 0;
+
+    if (button1)
+      snapped = SnapField(dx,dy);
+    else
+    {
+      if (button2)
+       bombed = PlaceBomb();
+      moved = MoveFigure(dx,dy);
+    }
+
+    if (tape.recording && (moved || snapped || bombed))
+    {
+      if (bombed && !moved)
+       player_action &= JOY_BUTTON;
+      TapeRecordAction(player_action);
+    }
+    else if (tape.playing && snapped)
+      SnapField(0,0);                  /* stop snapping */
+  }
+  else
+  {
+    DigField(0,0,0,0,DF_NO_PUSH);
+    SnapField(0,0);
+    if (++player->frame_reset_delay > MoveSpeed)
+      player->Frame = 0;
+  }
+
+  if (tape.playing && !tape.pausing && !player_action &&
+      tape.counter < tape.length)
+  {
+    int next_joy = tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT);
+
+    if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
+    {
+      int dx = (next_joy == JOY_LEFT ? -1 : +1);
+
+      if (IN_LEV_FIELD(JX+dx,JY) && IS_PUSHABLE(Feld[JX+dx][JY]))
+      {
+       int el = Feld[JX+dx][JY];
+       int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10);
+
+       if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay)
+       {
+         player->MovDir = next_joy;
+         player->Frame = FrameCounter % 4;
+         player->Pushing = TRUE;
+       }
+      }
+    }
+  }
+}
+
+void GameActions(int player_action)
 {
   static long action_delay = 0;
   long action_delay_value;
   int sieb_x = 0, sieb_y = 0;
-  int x, y, element;
+  int i, x,y, element;
 
   if (game_status != PLAYING)
     return;
@@ -2594,12 +2752,32 @@ void GameActions()
     (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY);
 #endif
 
-  if (PlayerMovPos)
-    ScrollFigure(0);
-
   /* main game synchronization point */
   WaitUntilDelayReached(&action_delay, action_delay_value);
 
+  for(i=0; i<MAX_PLAYERS; i++)
+  {
+    player = &stored_player[i];
+    JX = player->JX;
+    JY = player->JY;
+    lastJX = player->lastJX;
+    lastJY = player->lastJY;
+
+    if (!player->active)
+      continue;
+
+    PlayerActions(player_action);
+
+    if (player->MovPos)
+      ScrollFigure(0);
+  }
+
+  player = local_player;
+  JX = player->JX;
+  JY = player->JY;
+  lastJX = player->lastJX;
+  lastJY = player->lastJY;
+
   if (tape.pausing || (tape.playing && !TapePlayDelay()))
     return;
   else if (tape.recording)
@@ -2744,7 +2922,32 @@ void GameActions()
       KillHero();
   }
 
-  DrawPlayerField();
+
+
+
+  for(i=0; i<MAX_PLAYERS; i++)
+  {
+    player = &stored_player[i];
+    JX = player->JX;
+    JY = player->JY;
+    lastJX = player->lastJX;
+    lastJY = player->lastJY;
+
+    if (!player->active)
+      continue;
+
+    DrawPlayerField(player->JX,player->JY);
+  }
+
+  player = local_player;
+  JX = player->JX;
+  JY = player->JY;
+  lastJX = player->lastJX;
+  lastJY = player->lastJY;
+
+  /*
+  DrawPlayerField(JX,JY);
+  */
 }
 
 void ScrollLevel(int dx, int dy)
@@ -2752,7 +2955,7 @@ void ScrollLevel(int dx, int dy)
   int softscroll_offset = (soft_scrolling_on ? TILEX : 0);
   int x,y;
 
-  ScreenMovPos = PlayerGfxPos;
+  ScreenMovPos = player->GfxPos;
 
   XCopyArea(display,drawto_field,drawto_field,gc,
            FX + TILEX*(dx==-1) - softscroll_offset,
@@ -2787,10 +2990,10 @@ BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy)
   if (PlayerGone || (!dx && !dy))
     return(MF_NO_ACTION);
 
-  PlayerMovDir = (dx < 0 ? MV_LEFT :
-                 dx > 0 ? MV_RIGHT :
-                 dy < 0 ? MV_UP :
-                 dy > 0 ? MV_DOWN :    MV_NO_MOVING);
+  player->MovDir = (dx < 0 ? MV_LEFT :
+                   dx > 0 ? MV_RIGHT :
+                   dy < 0 ? MV_UP :
+                   dy > 0 ? MV_DOWN :  MV_NO_MOVING);
 
   if (!IN_LEV_FIELD(newJX,newJY))
     return(MF_NO_ACTION);
@@ -2818,12 +3021,15 @@ BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy)
   if (can_move != MF_MOVING)
     return(can_move);
 
-  lastJX = JX;
-  lastJY = JY;
-  JX = newJX;
-  JY = newJY;
+  lastJX = player->lastJX = JX;
+  lastJY = player->lastJY = JY;
+  JX = player->JX = newJX;
+  JY = player->JY = newJY;
+
+  StorePlayer[lastJX][lastJY] = EL_LEERRAUM;
+  StorePlayer[JX][JY] = EL_SPIELER1;
 
-  PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8;
+  player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8;
 
   ScrollFigure(-1);
 
@@ -2832,18 +3038,16 @@ BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy)
 
 BOOL MoveFigure(int dx, int dy)
 {
-  static long move_delay = 0;
-  static int last_move_dir = MV_NO_MOVING;
   int moved = MF_NO_ACTION;
   int oldJX = JX, oldJY = JY;
 
   if (PlayerGone || (!dx && !dy))
     return(FALSE);
 
-  if (!FrameReached(&move_delay,MoveSpeed) && !tape.playing)
+  if (!FrameReached(&player->move_delay,MoveSpeed) && !tape.playing)
     return(FALSE);
 
-  if (last_move_dir & (MV_LEFT | MV_RIGHT))
+  if (player->last_move_dir & (MV_LEFT | MV_RIGHT))
   {
     if (!(moved |= MoveFigureOneStep(0,dy, dx,dy)))
       moved |= MoveFigureOneStep(dx,0, dx,dy);
@@ -2854,9 +3058,13 @@ BOOL MoveFigure(int dx, int dy)
       moved |= MoveFigureOneStep(0,dy, dx,dy);
   }
 
-  last_move_dir = MV_NO_MOVING;
 
-  if (moved & MF_MOVING)
+  /*
+  player->last_move_dir = MV_NO_MOVING;
+  */
+
+
+  if (moved & MF_MOVING && player == local_player)
   {
     int old_scroll_x = scroll_x, old_scroll_y = scroll_y;
     int offset = (scroll_delay_on ? 3 : 0);
@@ -2872,21 +3080,21 @@ BOOL MoveFigure(int dx, int dy)
       ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y);
   }
 
-  if (!(moved & MF_MOVING) && !PlayerPushing)
-    PlayerFrame = 0;
+  if (!(moved & MF_MOVING) && !player->Pushing)
+    player->Frame = 0;
   else
-    PlayerFrame = (PlayerFrame + 1) % 4;
+    player->Frame = (player->Frame + 1) % 4;
 
   if (moved & MF_MOVING)
   {
     if (oldJX != JX && oldJY == JY)
-      PlayerMovDir = (oldJX < JX ? MV_RIGHT : MV_LEFT);
+      player->MovDir = (oldJX < JX ? MV_RIGHT : MV_LEFT);
     else if (oldJX == JX && oldJY != JY)
-      PlayerMovDir = (oldJY < JY ? MV_DOWN : MV_UP);
+      player->MovDir = (oldJY < JY ? MV_DOWN : MV_UP);
 
     DrawLevelField(JX,JY);     /* für "ErdreichAnbroeckeln()" */
 
-    last_move_dir = PlayerMovDir;
+    player->last_move_dir = player->MovDir;
   }
 
   TestIfHeroHitsBadThing();
@@ -2903,40 +3111,34 @@ void ScrollFigure(int init)
 
   if (init)
   {
-    PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize);
     actual_frame_counter = FrameCounter;
 
-    /*
-    if (Feld[lastJX][lastJY] == EL_LEERRAUM &&
-       IN_LEV_FIELD(lastJX,lastJY-1) &&
-       CAN_FALL(Feld[lastJX][lastJY-1]))
-      Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING;
-      */
+    player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize);
 
     if (Feld[lastJX][lastJY] == EL_LEERRAUM)
       Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING;
 
-    DrawPlayerField();
+    DrawPlayerField(JX,JY);
     return;
   }
   else if (!FrameReached(&actual_frame_counter,1))
     return;
 
-  PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/8;
-  PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize);
+  player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8;
+  player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize);
 
-  if (ScreenMovPos && ScreenMovPos != PlayerGfxPos)
+  if (ScreenMovPos && ScreenMovPos != local_player->GfxPos)
   {
-    ScreenMovPos = PlayerGfxPos;
+    ScreenMovPos = local_player->GfxPos;
     redraw_mask |= REDRAW_FIELD;
   }
 
   if (Feld[lastJX][lastJY] == EL_PLAYER_IS_LEAVING)
     Feld[lastJX][lastJY] = EL_LEERRAUM;
 
-  DrawPlayerField();
+  DrawPlayerField(JX,JY);
 
-  if (!PlayerMovPos)
+  if (!player->MovPos)
   {
     lastJX = JX;
     lastJY = JY;
@@ -3128,19 +3330,17 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
 {
   int dx = x-JX, dy = y-JY;
   int element;
-  static long push_delay = 0;
-  static int push_delay_value = 5;
 
-  if (!PlayerMovPos)
-    PlayerPushing = FALSE;
+  if (!player->MovPos)
+    player->Pushing = FALSE;
 
   if (mode == DF_NO_PUSH)
   {
-    push_delay = 0;
+    player->push_delay = 0;
     return(MF_NO_ACTION);
   }
 
-  if (IS_MOVING(x,y))
+  if (IS_MOVING(x,y) || IS_PLAYER(x,y))
     return(MF_NO_ACTION);
 
   element = Feld[x][y];
@@ -3161,49 +3361,55 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
     case EL_EDELSTEIN_LILA:
       Feld[x][y] = EL_LEERRAUM;
       MovDelay[x][y] = 0;      /* wegen EDELSTEIN_BD-Funkeln! */
-      if (Gems>0)
-       Gems--;
+      if (local_player->gems_still_needed > 0)
+       local_player->gems_still_needed--;
       RaiseScoreElement(EL_EDELSTEIN);
-      DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW);
-      PlaySoundLevel(x,y,SND_PONG);
+      DrawText(DX_EMERALDS, DY_EMERALDS,
+              int2str(local_player->gems_still_needed, 3),
+              FS_SMALL, FC_YELLOW);
+      PlaySoundLevel(x, y, SND_PONG);
       break;
 
     case EL_DIAMANT:
       Feld[x][y] = EL_LEERRAUM;
-      Gems -= 3;
-      if (Gems<0)
-       Gems=0;
+      local_player->gems_still_needed -= 3;
+      if (local_player->gems_still_needed < 0)
+       local_player->gems_still_needed = 0;
       RaiseScoreElement(EL_DIAMANT);
-      DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW);
-      PlaySoundLevel(x,y,SND_PONG);
+      DrawText(DX_EMERALDS, DY_EMERALDS,
+              int2str(local_player->gems_still_needed, 3),
+              FS_SMALL, FC_YELLOW);
+      PlaySoundLevel(x, y, SND_PONG);
       break;
 
     case EL_DYNAMIT_AUS:
       Feld[x][y] = EL_LEERRAUM;
-      Dynamite++;
+      player->dynamite++;
       RaiseScoreElement(EL_DYNAMIT);
-      DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
+      DrawText(DX_DYNAMITE, DY_DYNAMITE,
+              int2str(local_player->dynamite, 3),
+              FS_SMALL, FC_YELLOW);
       PlaySoundLevel(x,y,SND_PONG);
       break;
 
     case EL_DYNABOMB_NR:
       Feld[x][y] = EL_LEERRAUM;
-      DynaBombCount++;
-      DynaBombsLeft++;
+      player->dynabomb_count++;
+      player->dynabombs_left++;
       RaiseScoreElement(EL_DYNAMIT);
       PlaySoundLevel(x,y,SND_PONG);
       break;
     case EL_DYNABOMB_SZ:
 
       Feld[x][y] = EL_LEERRAUM;
-      DynaBombSize++;
+      player->dynabomb_size++;
       RaiseScoreElement(EL_DYNAMIT);
       PlaySoundLevel(x,y,SND_PONG);
       break;
 
     case EL_DYNABOMB_XL:
       Feld[x][y] = EL_LEERRAUM;
-      DynaBombXL = TRUE;
+      player->dynabomb_xl = TRUE;
       RaiseScoreElement(EL_DYNAMIT);
       PlaySoundLevel(x,y,SND_PONG);
       break;
@@ -3216,7 +3422,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
       int key_nr = element-EL_SCHLUESSEL1;
 
       Feld[x][y] = EL_LEERRAUM;
-      Key[key_nr] = TRUE;
+      player->key[key_nr] = TRUE;
       RaiseScoreElement(EL_SCHLUESSEL);
       DrawMiniGraphicExt(drawto,gc,
                         DX_KEYS+key_nr*MINI_TILEX,DY_KEYS,
@@ -3243,7 +3449,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
       if (dy || mode==DF_SNAP)
        return(MF_NO_ACTION);
 
-      PlayerPushing = TRUE;
+      player->Pushing = TRUE;
 
       if (!IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy] != EL_LEERRAUM)
        return(MF_NO_ACTION);
@@ -3254,15 +3460,16 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
          return(MF_NO_ACTION);
       }
 
-      if (push_delay == 0)
-       push_delay = FrameCounter;
-      if (!FrameReached(&push_delay,push_delay_value) && !tape.playing)
+      if (player->push_delay == 0)
+       player->push_delay = FrameCounter;
+      if (!FrameReached(&player->push_delay, player->push_delay_value) &&
+         !tape.playing)
        return(MF_NO_ACTION);
 
       Feld[x][y] = EL_LEERRAUM;
       Feld[x+dx][y+dy] = element;
 
-      push_delay_value = 2+RND(8);
+      player->push_delay_value = 2+RND(8);
 
       DrawLevelField(x+dx,y+dy);
       if (element==EL_FELSBROCKEN)
@@ -3277,7 +3484,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
     case EL_PFORTE2:
     case EL_PFORTE3:
     case EL_PFORTE4:
-      if (!Key[element-EL_PFORTE1])
+      if (!player->key[element-EL_PFORTE1])
        return(MF_NO_ACTION);
       break;
 
@@ -3285,7 +3492,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
     case EL_PFORTE2X:
     case EL_PFORTE3X:
     case EL_PFORTE4X:
-      if (!Key[element-EL_PFORTE1X])
+      if (!player->key[element-EL_PFORTE1X])
        return(MF_NO_ACTION);
       break;
 
@@ -3302,14 +3509,14 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
       PlayerGone = TRUE;
       PlaySoundLevel(x,y,SND_BUING);
 
-      if (!Friends)
+      if (!local_player->friends_still_needed)
        LevelSolved = GameOver = TRUE;
 
       break;
 
     case EL_BIRNE_AUS:
       Feld[x][y] = EL_BIRNE_EIN;
-      Lights--;
+      local_player->lights_still_needed--;
       DrawLevelField(x,y);
       PlaySoundLevel(x,y,SND_DENG);
       return(MF_ACTION);
@@ -3333,7 +3540,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
       if (mode==DF_SNAP)
        return(MF_NO_ACTION);
 
-      PlayerPushing = TRUE;
+      player->Pushing = TRUE;
 
       if (!IN_LEV_FIELD(x+dx,y+dy)
          || (Feld[x+dx][y+dy] != EL_LEERRAUM
@@ -3352,9 +3559,10 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
          return(MF_NO_ACTION);
       }
 
-      if (push_delay == 0)
-       push_delay = FrameCounter;
-      if (!FrameReached(&push_delay,push_delay_value) && !tape.playing)
+      if (player->push_delay == 0)
+       player->push_delay = FrameCounter;
+      if (!FrameReached(&player->push_delay, player->push_delay_value) &&
+         !tape.playing)
        return(MF_NO_ACTION);
 
       if (IS_SB_ELEMENT(element))
@@ -3362,7 +3570,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
        if (element == EL_SOKOBAN_FELD_VOLL)
        {
          Feld[x][y] = EL_SOKOBAN_FELD_LEER;
-         SokobanFields++;
+         local_player->sokobanfields_still_needed++;
        }
        else
          Feld[x][y] = EL_LEERRAUM;
@@ -3370,7 +3578,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
        if (Feld[x+dx][y+dy] == EL_SOKOBAN_FELD_LEER)
        {
          Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL;
-         SokobanFields--;
+         local_player->sokobanfields_still_needed--;
          if (element == EL_SOKOBAN_OBJEKT)
            PlaySoundLevel(x,y,SND_DENG);
        }
@@ -3383,14 +3591,15 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
        Feld[x+dx][y+dy] = element;
       }
 
-      push_delay_value = 2;
+      player->push_delay_value = 2;
 
       DrawLevelField(x,y);
       DrawLevelField(x+dx,y+dy);
       PlaySoundLevel(x+dx,y+dy,SND_PUSCH);
 
       if (IS_SB_ELEMENT(element) &&
-         SokobanFields == 0 && game_emulation == EMU_SOKOBAN)
+         local_player->sokobanfields_still_needed == 0 &&
+         game_emulation == EMU_SOKOBAN)
       {
        LevelSolved = GameOver = TRUE;
        PlaySoundLevel(x,y,SND_BUING);
@@ -3409,7 +3618,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode)
       break;
   }
 
-  push_delay = 0;
+  player->push_delay = 0;
 
   return(MF_MOVING);
 }
@@ -3431,10 +3640,10 @@ BOOL SnapField(int dx, int dy)
   if (snapped)
     return(FALSE);
 
-  PlayerMovDir = (dx < 0 ? MV_LEFT :
-                 dx > 0 ? MV_RIGHT :
-                 dy < 0 ? MV_UP :
-                 dy > 0 ? MV_DOWN :    MV_NO_MOVING);
+  player->MovDir = (dx < 0 ? MV_LEFT :
+                   dx > 0 ? MV_RIGHT :
+                   dy < 0 ? MV_UP :
+                   dy > 0 ? MV_DOWN :  MV_NO_MOVING);
 
   if (!DigField(x,y, 0,0, DF_SNAP))
     return(FALSE);
@@ -3450,31 +3659,32 @@ BOOL PlaceBomb(void)
 {
   int element;
 
-  if (PlayerGone || PlayerMovPos)
+  if (PlayerGone || player->MovPos)
     return(FALSE);
 
   element = Feld[JX][JY];
 
-  if ((Dynamite==0 && DynaBombsLeft==0) ||
+  if ((player->dynamite==0 && player->dynabombs_left==0) ||
       element==EL_DYNAMIT || element==EL_DYNABOMB || element==EL_EXPLODING)
     return(FALSE);
 
   if (element != EL_LEERRAUM)
     Store[JX][JY] = element;
 
-  if (Dynamite)
+  if (player->dynamite)
   {
     Feld[JX][JY] = EL_DYNAMIT;
     MovDelay[JX][JY] = 96;
-    Dynamite--;
-    DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
+    player->dynamite--;
+    DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3),
+            FS_SMALL, FC_YELLOW);
     DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT);
   }
   else
   {
     Feld[JX][JY] = EL_DYNABOMB;
     MovDelay[JX][JY] = 96;
-    DynaBombsLeft--;
+    player->dynabombs_left--;
     DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB);
   }
 
@@ -3518,8 +3728,9 @@ void PlaySoundLevel(int x, int y, int sound_nr)
 
 void RaiseScore(int value)
 {
-  Score += value;
-  DrawText(DX_SCORE,DY_SCORE,int2str(Score,5),FS_SMALL,FC_YELLOW);
+  local_player->score += value;
+  DrawText(DX_SCORE, DY_SCORE, int2str(local_player->score, 5),
+          FS_SMALL, FC_YELLOW);
 }
 
 void RaiseScoreElement(int element)