swapped condition logic for better readability
[rocksndiamonds.git] / src / game.c
index 380614c4b9799c766d0104d11135be76aa127648..fb56f906e1efd6bcebf8b496f6935056bf419ca7 100644 (file)
@@ -4724,15 +4724,15 @@ void GameEnd()
 
     DrawHallOfFame(last_level_nr, hi_pos);
   }
-  else if (!setup.auto_play_next_level || !setup.increment_levels)
+  else if (setup.auto_play_next_level && setup.increment_levels)
   {
-    SetGameStatus(GAME_MODE_MAIN);
-
-    DrawMainMenu();
+    StartGameActions(network.enabled, setup.autorecord, level.random_seed);
   }
   else
   {
-    StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+    SetGameStatus(GAME_MODE_MAIN);
+
+    DrawMainMenu();
   }
 }