action_arg == CA_ARG_ELEMENT_TRIGGER ? change->actual_trigger_element :
action_arg == CA_ARG_ELEMENT_TARGET ? change->target_element :
action_arg == CA_ARG_ELEMENT_ACTION ? change->action_element :
+ action_arg == CA_ARG_INVENTORY_RM_TRIGGER ? change->actual_trigger_element:
+ action_arg == CA_ARG_INVENTORY_RM_TARGET ? change->target_element :
+ action_arg == CA_ARG_INVENTORY_RM_ACTION ? change->action_element :
EL_EMPTY);
int action_arg_element = GetElementFromGroupElement(action_arg_element_raw);
player->inventory_infinite_element = EL_UNDEFINED;
player->inventory_size = 0;
}
- else if (action_arg == CA_ARG_ELEMENT_RESET)
+ else if (action_arg == CA_ARG_INVENTORY_RESET)
{
player->inventory_infinite_element = EL_UNDEFINED;
player->inventory_size = 0;