return;
}
+#if 0
+ printf("::: -> %d,%d [%d]\n", element, ACTION_IMPACT,
+ element_info[element].sound[ACTION_IMPACT]);
+
+ PlaySound(177);
+#endif
+
/* play sound of object that hits the ground */
if (lastline || object_hit)
PlaySoundLevelElementAction(x, y, element, ACTION_IMPACT);