OpenDoor(DOOR_OPEN_ALL);
- if (setup.sound_music)
- PlayMusic(background_loop[level_nr % num_bg_loops]);
+ if (setup.sound_music && num_bg_loops)
+ PlayMusic(level_nr % num_bg_loops);
KeyboardAutoRepeatOff();
else if (audio.loops_available)
{
setup.sound = setup.sound_music = TRUE;
- PlayMusic(background_loop[level_nr % num_bg_loops]);
+ if (num_bg_loops)
+ PlayMusic(level_nr % num_bg_loops);
}
break;