rnd-20070413-1-src
[rocksndiamonds.git] / src / game.c
index d24c62f6b324b0d815eebff9581e847b997ac451..f600e0462613cf1b878924af1dfccfc25802e06e 100644 (file)
 #define GAME_PANEL_ELEMENT_6                   74
 #define GAME_PANEL_ELEMENT_7                   75
 #define GAME_PANEL_ELEMENT_8                   76
-#define GAME_PANEL_CE_SCORE_1                  77
-#define GAME_PANEL_CE_SCORE_2                  78
-#define GAME_PANEL_CE_SCORE_3                  79
-#define GAME_PANEL_CE_SCORE_4                  80
-#define GAME_PANEL_CE_SCORE_5                  81
-#define GAME_PANEL_CE_SCORE_6                  82
-#define GAME_PANEL_CE_SCORE_7                  83
-#define GAME_PANEL_CE_SCORE_8                  84
-#define GAME_PANEL_CE_SCORE_1_ELEMENT          85
-#define GAME_PANEL_CE_SCORE_2_ELEMENT          86
-#define GAME_PANEL_CE_SCORE_3_ELEMENT          87
-#define GAME_PANEL_CE_SCORE_4_ELEMENT          88
-#define GAME_PANEL_CE_SCORE_5_ELEMENT          89
-#define GAME_PANEL_CE_SCORE_6_ELEMENT          90
-#define GAME_PANEL_CE_SCORE_7_ELEMENT          91
-#define GAME_PANEL_CE_SCORE_8_ELEMENT          92
-#define GAME_PANEL_PLAYER_NAME                 93
-#define GAME_PANEL_LEVEL_NAME                  94
-#define GAME_PANEL_LEVEL_AUTHOR                        95
-
-#define NUM_GAME_PANEL_CONTROLS                        96
+#define GAME_PANEL_ELEMENT_COUNT_1             77
+#define GAME_PANEL_ELEMENT_COUNT_2             78
+#define GAME_PANEL_ELEMENT_COUNT_3             79
+#define GAME_PANEL_ELEMENT_COUNT_4             80
+#define GAME_PANEL_ELEMENT_COUNT_5             81
+#define GAME_PANEL_ELEMENT_COUNT_6             82
+#define GAME_PANEL_ELEMENT_COUNT_7             83
+#define GAME_PANEL_ELEMENT_COUNT_8             84
+#define GAME_PANEL_CE_SCORE_1                  85
+#define GAME_PANEL_CE_SCORE_2                  86
+#define GAME_PANEL_CE_SCORE_3                  87
+#define GAME_PANEL_CE_SCORE_4                  88
+#define GAME_PANEL_CE_SCORE_5                  89
+#define GAME_PANEL_CE_SCORE_6                  90
+#define GAME_PANEL_CE_SCORE_7                  91
+#define GAME_PANEL_CE_SCORE_8                  92
+#define GAME_PANEL_CE_SCORE_1_ELEMENT          93
+#define GAME_PANEL_CE_SCORE_2_ELEMENT          94
+#define GAME_PANEL_CE_SCORE_3_ELEMENT          95
+#define GAME_PANEL_CE_SCORE_4_ELEMENT          96
+#define GAME_PANEL_CE_SCORE_5_ELEMENT          97
+#define GAME_PANEL_CE_SCORE_6_ELEMENT          98
+#define GAME_PANEL_CE_SCORE_7_ELEMENT          99
+#define GAME_PANEL_CE_SCORE_8_ELEMENT          100
+#define GAME_PANEL_PLAYER_NAME                 101
+#define GAME_PANEL_LEVEL_NAME                  102
+#define GAME_PANEL_LEVEL_AUTHOR                        103
+
+#define NUM_GAME_PANEL_CONTROLS                        104
 
 struct GamePanelOrderInfo
 {
@@ -638,6 +646,46 @@ static struct GamePanelControlInfo game_panel_controls[] =
     &game.panel.element[7],
     TYPE_ELEMENT,
   },
+  {
+    GAME_PANEL_ELEMENT_COUNT_1,
+    &game.panel.element_count[0],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_2,
+    &game.panel.element_count[1],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_3,
+    &game.panel.element_count[2],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_4,
+    &game.panel.element_count[3],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_5,
+    &game.panel.element_count[4],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_6,
+    &game.panel.element_count[5],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_7,
+    &game.panel.element_count[6],
+    TYPE_INTEGER,
+  },
+  {
+    GAME_PANEL_ELEMENT_COUNT_8,
+    &game.panel.element_count[7],
+    TYPE_INTEGER,
+  },
   {
     GAME_PANEL_CE_SCORE_1,
     &game.panel.ce_score[0],
@@ -2010,6 +2058,25 @@ void InitGameControlValues()
        sizeof(struct GamePanelOrderInfo), compareGamePanelOrderInfo);
 }
 
+void UpdatePlayfieldElementCount()
+{
+  int i, j, x, y;
+
+  for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+    element_info[i].element_count = 0;
+
+  SCAN_PLAYFIELD(x, y)
+  {
+    element_info[Feld[x][y]].element_count++;
+  }
+
+  for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+    for (j = 0; j < MAX_NUM_ELEMENTS; j++)
+      if (IS_IN_GROUP(j, i))
+       element_info[EL_GROUP_START + i].element_count +=
+         element_info[j].element_count;
+}
+
 void UpdateGameControlValues()
 {
   int i, k;
@@ -2032,6 +2099,10 @@ void UpdateGameControlValues()
                     local_player->sokobanfields_still_needed > 0 ||
                     local_player->lights_still_needed > 0);
 
+  UpdatePlayfieldElementCount();
+
+  /* update game panel control values */
+
   game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr;
   game_panel_controls[GAME_PANEL_GEMS].value = gems;
 
@@ -2214,6 +2285,12 @@ void UpdateGameControlValues()
       (IS_DRAWABLE_ELEMENT(game.panel.element[i].id) ?
        game.panel.element[i].id : EL_UNDEFINED);
 
+  for (i = 0; i < NUM_PANEL_ELEMENTS; i++)
+    game_panel_controls[GAME_PANEL_ELEMENT_COUNT_1 + i].value =
+      (IS_VALID_ELEMENT(game.panel.element_count[i].id) ?
+       element_info[game.panel.element_count[i].id].element_count :
+       EL_UNDEFINED);
+
   for (i = 0; i < NUM_PANEL_CE_SCORE; i++)
     game_panel_controls[GAME_PANEL_CE_SCORE_1 + i].value =
       (IS_CUSTOM_ELEMENT(game.panel.ce_score[i].id) ?
@@ -2229,6 +2306,8 @@ void UpdateGameControlValues()
   game_panel_controls[GAME_PANEL_LEVEL_NAME].value = 0;
   game_panel_controls[GAME_PANEL_LEVEL_AUTHOR].value = 0;
 
+  /* update game panel control frames */
+
   for (i = 0; game_panel_controls[i].nr != -1; i++)
   {
     struct GamePanelControlInfo *gpc = &game_panel_controls[i];