{
SaveScore(level_nr);
- if (game.LevelSolved_SaveTape)
- {
- SaveScoreTape(level_nr);
- SaveServerScore(level_nr);
- }
-
// store last added local score entry (before merging server scores)
scores.last_added_local = scores.last_added;
}
+
+ if (game.LevelSolved_SaveTape)
+ {
+ SaveScoreTape(level_nr);
+ SaveServerScore(level_nr);
+ }
}
void MergeServerScore(void)