projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
rnd-20040205-1-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 61ea108f18c58ea077b96aa895d373cfec915323..f5dc4186379d4a9063acd9b4441139d286ba1797 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-1793,15
+1793,15
@@
void InitMovDir(int x, int y)
int move_direction_initial = ei->move_direction_initial;
int move_pattern = ei->move_pattern;
int move_direction_initial = ei->move_direction_initial;
int move_pattern = ei->move_pattern;
- if (move_direction_initial == MV_PREVIOUS)
+ if (move_direction_initial == MV_
START_
PREVIOUS)
{
if (MovDir[x][y] != MV_NO_MOVING)
return;
{
if (MovDir[x][y] != MV_NO_MOVING)
return;
- move_direction_initial = MV_AUTOMATIC;
+ move_direction_initial = MV_
START_
AUTOMATIC;
}
}
- if (move_direction_initial == MV_RANDOM)
+ if (move_direction_initial == MV_
START_
RANDOM)
MovDir[x][y] = 1 << RND(4);
else if (move_direction_initial & MV_ANY_DIRECTION)
MovDir[x][y] = move_direction_initial;
MovDir[x][y] = 1 << RND(4);
else if (move_direction_initial & MV_ANY_DIRECTION)
MovDir[x][y] = move_direction_initial;
@@
-6247,7
+6247,7
@@
static void ChangeElementNowExt(int x, int y, int target_element)
ResetGfxAnimation(x, y);
ResetRandomAnimationValue(x, y);
ResetGfxAnimation(x, y);
ResetRandomAnimationValue(x, y);
- if (element_info[Feld[x][y]].move_direction_initial == MV_PREVIOUS)
+ if (element_info[Feld[x][y]].move_direction_initial == MV_
START_
PREVIOUS)
MovDir[x][y] = previous_move_direction;
InitField(x, y, FALSE);
MovDir[x][y] = previous_move_direction;
InitField(x, y, FALSE);
@@
-9569,7
+9569,7
@@
boolean DropElement(struct PlayerInfo *player)
int move_stepsize = element_info[new_element].move_stepsize;
int direction, dx, dy, nextx, nexty;
int move_stepsize = element_info[new_element].move_stepsize;
int direction, dx, dy, nextx, nexty;
- if (element_info[new_element].move_direction_initial == MV_AUTOMATIC)
+ if (element_info[new_element].move_direction_initial == MV_
START_
AUTOMATIC)
MovDir[jx][jy] = player->MovDir;
direction = MovDir[jx][jy];
MovDir[jx][jy] = player->MovDir;
direction = MovDir[jx][jy];