if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
+ actual_scroll_x = correctLevelPosX_EM(actual_scroll_x);
+ actual_scroll_y = correctLevelPosY_EM(actual_scroll_y);
+
actual_player_x = correctLevelPosX_EM(actual_player_x);
actual_player_y = correctLevelPosY_EM(actual_player_y);
}
void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)
{
int element = (element_em > -1 ? map_element_EM_to_RND_game(element_em) : 0);
- int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
- int x = xx - 1 - offset;
- int y = yy - 1 - offset;
+ int offset = 0;
+ int x = xx - offset;
+ int y = yy - offset;
+
+ x = correctLevelPosX_EM(x);
+ y = correctLevelPosY_EM(y);
switch (sample)
{