if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
+ actual_scroll_x = correctLevelPosX_EM(actual_scroll_x);
+ actual_scroll_y = correctLevelPosY_EM(actual_scroll_y);
+
actual_player_x = correctLevelPosX_EM(actual_player_x);
actual_player_y = correctLevelPosY_EM(actual_player_y);
}