{
ListNode *buffers = NULL;
- /* do not save snapshots from editor */
- if (level_editor_test_game)
- return NULL;
-
/* copy some special values to a structure better suited for the snapshot */
if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
RedrawPlayfield();
UpdateAndDisplayGameControlValues();
+ DrawCompleteVideoDisplay();
DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter);