rnd-20020407-2-src
[rocksndiamonds.git] / src / game.c
index 50ffaf1662b441fa85bc712a0b9be8239e35326e..f0bf7dd9600b8bef766243fad5256c9fdd382372 100644 (file)
 #include "init.h"
 #include "files.h"
 #include "tape.h"
-#include "joystick.h"
 #include "network.h"
 
 /* this switch controls how rocks move horizontally */
 #define OLD_GAME_BEHAVIOUR     FALSE
 
+/* EXPERIMENTAL STUFF */
+#define USE_NEW_AMOEBA_CODE    FALSE
+
 /* for DigField() */
 #define DF_NO_PUSH             0
 #define DF_DIG                 1
@@ -171,10 +173,10 @@ void GetPlayerConfig()
     setup.sound = FALSE;
 
   if (!audio.loops_available)
-  {
     setup.sound_loops = FALSE;
+
+  if (!audio.music_available)
     setup.sound_music = FALSE;
-  }
 
   if (!video.fullscreen_available)
     setup.fullscreen = FALSE;
@@ -268,7 +270,7 @@ static void InitField(int x, int y, boolean init_game)
 
          StorePlayer[x][y] = Feld[x][y];
 
-         if (options.verbose)
+         if (options.debug)
          {
            printf("Player %d activated.\n", player->element_nr);
            printf("[Local player is %d and currently %s.]\n",
@@ -437,6 +439,14 @@ void InitGame()
   boolean emulate_sb = TRUE;   /* unless non-SOKOBAN     elements found */
   boolean emulate_sp = TRUE;   /* unless non-SUPAPLEX    elements found */
 
+#if DEBUG
+#if USE_NEW_AMOEBA_CODE
+  printf("Using new amoeba code.\n");
+#else
+  printf("Using old amoeba code.\n");
+#endif
+#endif
+
   /* don't play tapes over network */
   network_playing = (options.network && !tape.playing);
 
@@ -659,7 +669,7 @@ void InitGame()
        tape.player_participates[i] = TRUE;
   }
 
-  if (options.verbose)
+  if (options.debug)
   {
     for (i=0; i<MAX_PLAYERS; i++)
     {
@@ -682,7 +692,7 @@ void InitGame()
 
   /* dynamically adjust element properties according to game engine version */
   {
-    static int ep_slippery[] =
+    static int ep_em_slippery_wall[] =
     {
       EL_BETON,
       EL_MAUERWERK,
@@ -691,14 +701,30 @@ void InitGame()
       EL_MAUER_Y,
       EL_MAUER_XY
     };
-    static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+#if 1
+    static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall);
+#else
+    static int ep_em_slippery_wall_num =
+      sizeof(ep_em_slippery_wall) / sizeof(int);
+#endif
+
+    /*
+    printf("level %d: game.version == %06d\n", level_nr, level.game_version);
+    printf("         file_version == %06d\n", level.file_version);
+    */
 
-    for (i=0; i<ep_slippery_num; i++)
+    for (i=0; i<ep_em_slippery_wall_num; i++)
     {
+#if 1
+      if (level.em_slippery_gems)      /* special EM style gems behaviour */
+#else
       if (game.version >= GAME_VERSION_2_0)
-       Elementeigenschaften2[ep_slippery[i]] |= EP_BIT_SLIPPERY_GEMS;
+#endif
+       Elementeigenschaften2[ep_em_slippery_wall[i]] |=
+         EP_BIT_EM_SLIPPERY_WALL;
       else
-       Elementeigenschaften2[ep_slippery[i]] &= ~EP_BIT_SLIPPERY_GEMS;
+       Elementeigenschaften2[ep_em_slippery_wall[i]] &=
+         ~EP_BIT_EM_SLIPPERY_WALL;
     }
   }
 
@@ -776,6 +802,7 @@ void InitGame()
           int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
 
   UnmapGameButtons();
+  UnmapTapeButtons();
   game_gadget[SOUND_CTRL_ID_MUSIC]->checked = setup.sound_music;
   game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops;
   game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple;
@@ -793,7 +820,7 @@ void InitGame()
 
   KeyboardAutoRepeatOff();
 
-  if (options.verbose)
+  if (options.debug)
   {
     for (i=0; i<4; i++)
       printf("Player %d %sactive.\n",
@@ -942,12 +969,12 @@ void GameWon()
 
   if (TimeLeft)
   {
-    if (setup.sound_loops)
+    if (!tape.playing && setup.sound_loops)
       PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP);
 
     while(TimeLeft > 0)
     {
-      if (!setup.sound_loops)
+      if (!tape.playing && !setup.sound_loops)
        PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT);
       if (TimeLeft > 0 && !(TimeLeft % 10))
        RaiseScore(level.score[SC_ZEITBONUS]);
@@ -957,20 +984,22 @@ void GameWon()
        TimeLeft--;
       DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
       BackToFront();
-      Delay(10);
+
+      if (!tape.playing)
+       Delay(10);
     }
 
-    if (setup.sound_loops)
+    if (!tape.playing && setup.sound_loops)
       StopSound(SND_SIRR);
   }
   else if (level.time == 0)            /* level without time limit */
   {
-    if (setup.sound_loops)
+    if (!tape.playing && setup.sound_loops)
       PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP);
 
     while(TimePlayed < 999)
     {
-      if (!setup.sound_loops)
+      if (!tape.playing && !setup.sound_loops)
        PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT);
       if (TimePlayed < 999 && !(TimePlayed % 10))
        RaiseScore(level.score[SC_ZEITBONUS]);
@@ -980,10 +1009,12 @@ void GameWon()
        TimePlayed++;
       DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW);
       BackToFront();
-      Delay(10);
+
+      if (!tape.playing)
+       Delay(10);
     }
 
-    if (setup.sound_loops)
+    if (!tape.playing && setup.sound_loops)
       StopSound(SND_SIRR);
   }
 
@@ -2611,7 +2642,7 @@ void StartMoving(int x, int y)
 #endif
 #else
     else if ((IS_SLIPPERY(Feld[x][y+1]) ||
-             (IS_SLIPPERY_GEMS(Feld[x][y+1]) && IS_GEM(element))) &&
+             (IS_EM_SLIPPERY_WALL(Feld[x][y+1]) && IS_GEM(element))) &&
             !IS_FALLING(x, y+1) && !JustStopped[x][y+1] &&
             element != EL_DX_SUPABOMB && element != EL_SP_DISK_ORANGE)
 #endif
@@ -4207,7 +4238,9 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action)
 {
   static byte stored_player_action[MAX_PLAYERS];
   static int num_stored_actions = 0;
+#if 0
   static boolean save_tape_entry = FALSE;
+#endif
   boolean moved = FALSE, snapped = FALSE, bombed = FALSE;
   int left     = player_action & JOY_LEFT;
   int right    = player_action & JOY_RIGHT;
@@ -4247,9 +4280,7 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action)
        player_action &= JOY_BUTTON;
 
       stored_player_action[player->index_nr] = player_action;
-#if 1
       save_tape_entry = TRUE;
-#endif
     }
     else if (tape.playing && snapped)
       SnapField(player, 0, 0);                 /* stop snapping */
@@ -4349,6 +4380,9 @@ void GameActions()
   action_delay_value =
     (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay);
 
+  if (tape.playing && tape.index_search)
+    action_delay_value = 0;
+
   /* ---------- main game synchronization point ---------- */
 
   WaitUntilDelayReached(&action_delay, action_delay_value);
@@ -4383,11 +4417,6 @@ void GameActions()
   if (tape.pausing)
     return;
 
-  if (tape.playing)
-    TapePlayDelay();
-  else if (tape.recording)
-    TapeRecordDelay();
-
   recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
 
   for (i=0; i<MAX_PLAYERS; i++)
@@ -4499,10 +4528,12 @@ void GameActions()
       AmoebeWaechst(x, y);
     else if (element == EL_DEAMOEBING)
       AmoebeSchrumpft(x, y);
-#if 0
+
+#if !USE_NEW_AMOEBA_CODE
     else if (IS_AMOEBALIVE(element))
       AmoebeAbleger(x, y);
 #endif
+
     else if (element == EL_LIFE || element == EL_LIFE_ASYNC)
       Life(x, y);
     else if (element == EL_ABLENK_EIN)
@@ -4586,8 +4617,8 @@ void GameActions()
     }
   }
 
-#if 1
-  /* new experimental amoeba growth stuff*/
+#if USE_NEW_AMOEBA_CODE
+  /* new experimental amoeba growth stuff */
 #if 1
   if (!(FrameCounter % 8))
 #endif
@@ -4940,7 +4971,7 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
     return FALSE;
 #else
   if (!FrameReached(&player->move_delay, player->move_delay_value) &&
-      !(tape.playing && tape.file_version < FILE_VERSION_2_0))
+      !(tape.playing && tape.game_version < GAME_VERSION_2_0))
     return FALSE;
 #endif
 
@@ -5798,7 +5829,7 @@ int DigField(struct PlayerInfo *player,
        return MF_NO_ACTION;
 #else
       if (!FrameReached(&player->push_delay, player->push_delay_value) &&
-         !(tape.playing && tape.file_version < FILE_VERSION_2_0) &&
+         !(tape.playing && tape.game_version < GAME_VERSION_2_0) &&
          element != EL_SPRING)
        return MF_NO_ACTION;
 #endif
@@ -6040,7 +6071,7 @@ int DigField(struct PlayerInfo *player,
        return MF_NO_ACTION;
 #else
       if (!FrameReached(&player->push_delay, player->push_delay_value) &&
-         !(tape.playing && tape.file_version < FILE_VERSION_2_0) &&
+         !(tape.playing && tape.game_version < GAME_VERSION_2_0) &&
          element != EL_BALLOON)
        return MF_NO_ACTION;
 #endif
@@ -6274,6 +6305,31 @@ void RaiseScoreElement(int element)
   }
 }
 
+void RequestQuitGame(boolean ask_if_really_quit)
+{
+  if (AllPlayersGone ||
+      !ask_if_really_quit ||
+      level_editor_test_game ||
+      Request("Do you really want to quit the game ?",
+             REQ_ASK | REQ_STAY_CLOSED))
+  {
+#if defined(PLATFORM_UNIX)
+    if (options.network)
+      SendToServer_StopPlaying();
+    else
+#endif
+    {
+      game_status = MAINMENU;
+      DrawMainMenu();
+    }
+  }
+  else
+  {
+    OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+  }
+}
+
+
 /* ---------- new game button stuff ---------------------------------------- */
 
 /* graphic position values for game buttons */
@@ -6422,30 +6478,7 @@ static void HandleGameButtons(struct GadgetInfo *gi)
   switch (id)
   {
     case GAME_CTRL_ID_STOP:
-      if (AllPlayersGone)
-      {
-       CloseDoor(DOOR_CLOSE_1);
-       game_status = MAINMENU;
-       DrawMainMenu();
-       break;
-      }
-
-      if (level_editor_test_game ||
-         Request("Do you really want to quit the game ?",
-                 REQ_ASK | REQ_STAY_CLOSED))
-      { 
-#if defined(PLATFORM_UNIX)
-       if (options.network)
-         SendToServer_StopPlaying();
-       else
-#endif
-       {
-         game_status = MAINMENU;
-         DrawMainMenu();
-       }
-      }
-      else
-       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+      RequestQuitGame(TRUE);
       break;
 
     case GAME_CTRL_ID_PAUSE:
@@ -6483,7 +6516,7 @@ static void HandleGameButtons(struct GadgetInfo *gi)
        setup.sound_music = FALSE;
        FadeMusic();
       }
-      else if (audio.loops_available)
+      else if (audio.music_available)
       { 
        setup.sound = setup.sound_music = TRUE;
        if (num_bg_loops)