element = value;
graphic = el2panelimg(value);
- // printf("::: %d, '%s' [%d]\n", element, EL_NAME(element), size);
+#if 0
+ Debug("game:DisplayGameControlValues", "%d, '%s' [%d]",
+ element, EL_NAME(element), size);
+#endif
if (element >= EL_GRAPHIC_1 && element <= EL_GRAPHIC_8 && size == 0)
size = TILESIZE;
byte mapped_action[MAX_PLAYERS];
#if DEBUG_PLAYER_ACTIONS
- printf(":::");
+ Print(":::");
for (i = 0; i < MAX_PLAYERS; i++)
- printf(" %d, ", stored_player[i].effective_action);
+ Print(" %d, ", stored_player[i].effective_action);
#endif
for (i = 0; i < MAX_PLAYERS; i++)
stored_player[i].effective_action = mapped_action[i];
#if DEBUG_PLAYER_ACTIONS
- printf(" =>");
+ Print(" =>");
for (i = 0; i < MAX_PLAYERS; i++)
- printf(" %d, ", stored_player[i].effective_action);
- printf("\n");
+ Print(" %d, ", stored_player[i].effective_action);
+ Print("\n");
#endif
}
#if DEBUG_PLAYER_ACTIONS
else
{
- printf(":::");
+ Print(":::");
for (i = 0; i < MAX_PLAYERS; i++)
- printf(" %d, ", stored_player[i].effective_action);
- printf("\n");
+ Print(" %d, ", stored_player[i].effective_action);
+ Print("\n");
}
#endif
#endif