joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup);
quick_doors = SETUP_QUICK_DOORS_ON(player.setup);
scroll_delay_on = SETUP_SCROLL_DELAY_ON(player.setup);
+ soft_scrolling_on = SETUP_SOFT_SCROLL_ON(player.setup);
if (joystick_nr != old_joystick_nr)
{
FrameCounter = 0;
TimeFrames = 0;
TimeLeft = level.time;
+ ScreenMovPos = 0;
PlayerMovDir = MV_NO_MOVING;
+ PlayerMovPos = 0;
PlayerFrame = 0;
PlayerPushing = FALSE;
PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE;
case EL_SPIELFIGUR:
case EL_SPIELER1:
Feld[x][y] = EL_LEERRAUM;
- JX = x;
- JY = y;
+ JX = lastJX = x;
+ JY = lastJY = y;
break;
case EL_SPIELER2:
Feld[x][y] = EL_LEERRAUM;
if (CAN_FALL(element) && y<lev_fieldy-1)
{
+ if (PlayerPushing && PlayerMovPos)
+ {
+ int nextJX = JX + (JX - lastJX);
+ int nextJY = JY + (JY - lastJY);
+
+ if (x == nextJX && y == nextJY)
+ return;
+ }
+
if (element==EL_MORAST_VOLL)
{
if (IS_FREE(x,y+1))
MovDelay[x][y]--;
if (direct_draw_on && MovDelay[x][y])
- drawto_field = backbuffer;
+ SetDrawtoField(DRAW_BUFFERED);
DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(Feld[x][y]));
src_x = SX+GFX_PER_LINE*TILEX;
src_y = SY+(phase > 2 ? 4-phase : phase)*TILEY;
- dest_x = SX+SCROLLX(x)*TILEX;
- dest_y = SY+SCROLLY(y)*TILEY;
+ dest_x = FX+SCROLLX(x)*TILEX;
+ dest_y = FY+SCROLLY(y)*TILEY;
XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
if (direct_draw_on)
{
- XCopyArea(display,backbuffer,window,gc,
+ XCopyArea(display,drawto_field,window,gc,
dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
- drawto_field = window;
+ SetDrawtoField(DRAW_DIRECT);
}
}
}
action_delay_value =
(tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : Gamespeed);
+ /*
if (DelayReached(&action_delay, action_delay_value))
+ */
+
+
+
+ if (PlayerMovPos)
+ ScrollFigure(0);
+
+ DrawPlayerField();
+
+
+
+
+ if (!DelayReached(&action_delay, action_delay_value))
+ return;
+
{
int x,y,element;
int sieb_x = 0, sieb_y = 0;
KillHero();
}
+ DrawPlayerField();
+
BackToFront();
}
void ScrollLevel(int dx, int dy)
{
+ int softscroll_offset = (soft_scrolling_on ? TILEX : 0);
int x,y;
+ ScreenMovPos = PlayerMovPos;
+
XCopyArea(display,drawto_field,drawto_field,gc,
- SX+TILEX*(dx==-1),SY+TILEY*(dy==-1),
- SXSIZE-TILEX*(dx!=0),SYSIZE-TILEY*(dy!=0),
- SX+TILEX*(dx==1),SY+TILEY*(dy==1));
+ FX + TILEX*(dx==-1) - softscroll_offset,
+ FY + TILEY*(dy==-1) - softscroll_offset,
+ SXSIZE - TILEX*(dx!=0) + 2*softscroll_offset,
+ SYSIZE - TILEY*(dy!=0) + 2*softscroll_offset,
+ FX + TILEX*(dx==1) - softscroll_offset,
+ FY + TILEY*(dy==1) - softscroll_offset);
if (dx)
{
- x = (dx==1 ? 0 : SCR_FIELDX-1);
- for(y=0;y<SCR_FIELDY;y++)
+ x = (dx==1 ? BX1 : BX2);
+ for(y=BY1; y<=BY2; y++)
DrawScreenField(x,y);
}
if (dy)
{
- y = (dy==1 ? 0 : SCR_FIELDY-1);
- for(x=0;x<SCR_FIELDX;x++)
+ y = (dy==1 ? BY1 : BY2);
+ for(x=BX1; x<=BX2; x++)
DrawScreenField(x,y);
}
- redraw_mask|=REDRAW_FIELD;
+ redraw_mask |= REDRAW_FIELD;
}
BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy)
int element;
int can_move;
-/*
- int old_move_dir = PlayerMovDir;
-*/
-
if (PlayerGone || (!dx && !dy))
return(MF_NO_ACTION);
dx > 0 ? MV_RIGHT :
dy < 0 ? MV_UP :
dy > 0 ? MV_DOWN : MV_NO_MOVING);
-/*
- if (old_move_dir != PlayerMovDir)
- PlayerFrame = 0;
- else
- PlayerFrame = (PlayerFrame + 1) % 4;
-*/
if (!IN_LEV_FIELD(newJX,newJY))
return(MF_NO_ACTION);
JY = newJY;
- JX2 = oldJX;
- JY2 = oldJY;
+ lastJX = oldJX;
+ lastJY = oldJY;
- PlayerMovPos = TILEX/4;
PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4;
ScrollFigure(-1);
BOOL MoveFigure(int dx, int dy)
{
static long move_delay = 0;
+ static int last_move_dir = MV_NO_MOVING;
int moved = MF_NO_ACTION;
int oldJX = JX, oldJY = JY;
if (PlayerGone || (!dx && !dy))
return(FALSE);
-/*
- if (!DelayReached(&move_delay,8) && !tape.playing)
- return(FALSE);
-*/
-
-/*
- if (!DelayReached(&move_delay,10) && !tape.playing)
- return(FALSE);
-*/
-
-/*
- if (!FrameReached(&move_delay,2) && !tape.playing)
- return(FALSE);
-*/
-
if (Movemethod == 0)
{
if (!DelayReached(&move_delay,Movespeed[0]) && !tape.playing)
return(FALSE);
}
- if (moved |= MoveFigureOneStep(dx,0, dx,dy))
- moved |= MoveFigureOneStep(0,dy, dx,dy);
+ if (last_move_dir & (MV_LEFT | MV_RIGHT))
+ {
+ if (!(moved |= MoveFigureOneStep(0,dy, dx,dy)))
+ moved |= MoveFigureOneStep(dx,0, dx,dy);
+ }
else
{
- moved |= MoveFigureOneStep(0,dy, dx,dy);
- moved |= MoveFigureOneStep(dx,0, dx,dy);
+ if (!(moved |= MoveFigureOneStep(dx,0, dx,dy)))
+ moved |= MoveFigureOneStep(0,dy, dx,dy);
}
+ last_move_dir = MV_NO_MOVING;
+
if (moved & MF_MOVING)
{
int old_scroll_x=scroll_x, old_scroll_y=scroll_y;
PlayerMovDir = (oldJY < JY ? MV_DOWN : MV_UP);
DrawLevelField(JX,JY); /* für "ErdreichAnbroeckeln()" */
+
+ last_move_dir = PlayerMovDir;
}
TestIfHeroHitsBadThing();
- BackToFront();
-
if (PlayerGone)
RemoveHero();
void ScrollFigure(int init)
{
static long actual_frame_counter;
+ static int oldJX = -1, oldJY = -1;
if (init)
{
+ if (oldJX != -1 && oldJY != -1)
+ DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]);
+
+ if (Feld[lastJX][lastJY] == EL_LEERRAUM)
+ Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING;
+ DrawLevelElement(lastJX,lastJY, Feld[lastJX][lastJY]);
+ DrawPlayerField();
+
+ oldJX = lastJX;
+ oldJY = lastJY;
actual_frame_counter = FrameCounter;
+
+ if (PlayerPushing)
+ {
+ int nextJX = JX + (JX - lastJX);
+ int nextJY = JY + (JY - lastJY);
+
+ if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
+ DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER);
+ else
+ DrawLevelElement(nextJX,nextJY, EL_LEERRAUM);
+ }
+
+ DrawPlayerField();
+
return;
}
else if (!FrameReached(&actual_frame_counter,1))
PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/4;
- DrawLevelElement(JX2,JY2, Feld[JX2][JY2]);
+ if (ScreenMovPos)
+ {
+ ScreenMovPos = PlayerMovPos;
+ redraw_mask |= REDRAW_FIELD;
+ }
+
+ if (Feld[oldJX][oldJY] == EL_PLAYER_IS_LEAVING)
+ Feld[oldJX][oldJY] = EL_LEERRAUM;
+
+ DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]);
DrawPlayerField();
+
+
+
+ if (Store[oldJX][oldJY])
+ {
+ DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY]));
+ DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY),
+ el2gfx(Feld[oldJX][oldJY]));
+ }
+ else if (Feld[oldJX][oldJY]==EL_DYNAMIT)
+ DrawDynamite(oldJX,oldJY);
+ else
+ DrawLevelField(oldJX,oldJY);
+
+ if (PlayerPushing)
+ {
+ int nextJX = JX + (JX - lastJX);
+ int nextJY = JY + (JY - lastJY);
+
+ if (PlayerMovPos)
+ {
+ if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
+ DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER);
+ else
+ DrawLevelElement(nextJX,nextJY, EL_LEERRAUM);
+ }
+ else
+ DrawLevelElement(nextJX,nextJY, Feld[nextJX][nextJY]);
+ }
+
+ if (!PlayerMovPos)
+ {
+ lastJX = JX;
+ lastJY = JY;
+
+ oldJX = oldJY = -1;
+ }
}
void TestIfGoodThingHitsBadThing(int goodx, int goody)
static long push_delay = 0;
static int push_delay_value = 5;
- PlayerPushing = FALSE;
+ if (!PlayerMovPos)
+ PlayerPushing = FALSE;
if (mode == DF_NO_PUSH)
{
{
int element;
- if (PlayerGone)
+ if (PlayerGone || PlayerMovPos)
return(FALSE);
element = Feld[JX][JY];
{
Score += value;
DrawText(DX_SCORE,DY_SCORE,int2str(Score,5),FS_SMALL,FC_YELLOW);
- BackToFront();
}
void RaiseScoreElement(int element)