if (Feld[last_jx][last_jy] == EL_PLAYER_IS_LEAVING)
Feld[last_jx][last_jy] = EL_LEERRAUM;
+
+ /*
+ if (!player->MovPos && level.gravity)
+ {
+ if (player->action == MV_NO_MOVING)
+ player->programmed_action = MV_DOWN;
+ }
+ */
+
+
DrawPlayer(player);
if (!player->MovPos)