game_em.use_snap_key_bug =
(game.engine_version < VERSION_IDENT(4,0,1,0));
+ game_em.use_random_bug =
+ (tape.property_bits & TAPE_PROPERTY_EM_RANDOM_BUG);
+
boolean use_old_em_engine = (game.engine_version < VERSION_IDENT(4,2,0,0));
game_em.use_old_explosions = use_old_em_engine;