int initial_move_dir = MV_DOWN;
int i, j, x, y;
- game_status = GAME_MODE_PLAYING;
+ // required here to update video display before fading (FIX THIS)
+ DrawMaskedBorder(REDRAW_DOOR_2);
- StopAnimation();
+ game_status = GAME_MODE_PLAYING;
if (!game.restart_level)
CloseDoor(DOOR_CLOSE_1);
BlitScreenToBitmap(backbuffer);
/* !!! FIX THIS (END) !!! */
+ DrawMaskedBorder(fade_mask);
+
FadeIn(fade_mask);
#if 1