fixed redraw bug if gadget buttons are defined outside viewports
[rocksndiamonds.git] / src / game.c
index f0d6aff1d4517c50d0b7aeff690535828c3514c9..e50017a9bed88bd57f2cc5403b066657abd53ddf 100644 (file)
@@ -15759,7 +15759,8 @@ static void RedrawGameButtonsExt(boolean on_tape)
       RedrawGadget(game_gadget[i]);
 
   // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
-  redraw_mask &= ~REDRAW_ALL;
+  if (redraw_mask & REDRAW_ALL)
+    redraw_mask = REDRAW_FIELD | REDRAW_DOORS;
 }
 
 static void SetGadgetState(struct GadgetInfo *gi, boolean state)