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prepared code to support more tape actions than players
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 5d9e473b0d412d0cd976ff55ec44ece8308d33c5..e43739030777399cda01f06e2f86ef62833cd187 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-11374,7
+11374,7
@@
static void GameActionsExt(void)
unsigned int game_frame_delay_value;
byte *recorded_player_action;
byte summarized_player_action = 0;
- byte tape_action[MAX_
PLAYERS]
;
+ byte tape_action[MAX_
TAPE_ACTIONS] = { 0 }
;
int i;
// detect endless loops, caused by custom element programming