fixed and enhanced screen fading and global border handling (continued)
[rocksndiamonds.git] / src / game.c
index ae9346768b163531732e0fe2b5feca802ba7d630..e3e25f23505a59dcd502aca4cd8fd77bc8f78d50 100644 (file)
@@ -3106,7 +3106,7 @@ void InitGame()
   else
     FadeSetEnterScreen();
 
-  if (CheckIfRedrawGlobalBorderIsNeeded())
+  if (CheckIfGlobalBorderHasChanged())
     fade_mask = REDRAW_ALL;
 
   FadeOut(fade_mask);