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fixed and enhanced screen fading and global border handling (continued)
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index ae9346768b163531732e0fe2b5feca802ba7d630..e3e25f23505a59dcd502aca4cd8fd77bc8f78d50 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3106,7
+3106,7
@@
void InitGame()
else
FadeSetEnterScreen();
- if (CheckIf
RedrawGlobalBorderIsNeed
ed())
+ if (CheckIf
GlobalBorderHasChang
ed())
fade_mask = REDRAW_ALL;
FadeOut(fade_mask);