}
}
+void DrawGameDoorValues()
+{
+ DrawText(DX + XX_EMERALDS, DY + YY_EMERALDS,
+ int2str(local_player->gems_still_needed, 3), FS_SMALL, FC_YELLOW);
+ DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE,
+ int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW);
+ DrawText(DX + XX_SCORE, DY + YY_SCORE,
+ int2str(local_player->score, 5), FS_SMALL, FC_YELLOW);
+ DrawText(DX + XX_TIME, DY + YY_TIME,
+ int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
+}
+
void InitGame()
{
int i, j, x, y;
DX + XX_LEVEL - 1, DY + YY_LEVEL + 1);
}
+#if 1
+ DrawGameDoorValues();
+#else
DrawText(DX + XX_EMERALDS, DY + YY_EMERALDS,
int2str(local_player->gems_still_needed, 3), FS_SMALL, FC_YELLOW);
DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE,
int2str(local_player->score, 5), FS_SMALL, FC_YELLOW);
DrawText(DX + XX_TIME, DY + YY_TIME,
int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
+#endif
UnmapGameButtons();
UnmapTapeButtons();