added checkbox to player settings in editor if first player solves level
[rocksndiamonds.git] / src / game.c
index 380614c4b9799c766d0104d11135be76aa127648..e0f9c8781c8f199311028141fe57aee066ad09b1 100644 (file)
@@ -2224,8 +2224,8 @@ void UpdateGameControlValues()
 
   /* update game panel control values */
 
-  /* use "level.file_info.nr" instead of "level_nr" (for network games) */
-  game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level.file_info.nr;
+  /* used instead of "level_nr" (for network games) */
+  game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = levelset.level_nr;
   game_panel_controls[GAME_PANEL_GEMS].value = gems;
 
   game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value = 0;
@@ -3337,8 +3337,7 @@ void InitGame()
 
   ExpireSoundLoops(TRUE);
 
-  if (!level_editor_test_game)
-    FadeOut(fade_mask);
+  FadeOut(fade_mask);
 
   /* needed if different viewport properties defined for playing */
   ChangeViewportPropertiesIfNeeded();
@@ -3574,6 +3573,8 @@ void InitGame()
   game.ball_state = level.ball_state_initial;
   game.ball_content_nr = 0;
 
+  game.explosions_delayed = TRUE;
+
   game.envelope_active = FALSE;
 
   for (i = 0; i < NUM_BELTS; i++)
@@ -3955,6 +3956,9 @@ void InitGame()
     if (stored_player[i].active)
       local_player->players_still_needed++;
 
+  if (level.solved_by_one_player)
+    local_player->players_still_needed = 1;
+
   /* when recording the game, store which players take part in the game */
   if (tape.recording)
   {
@@ -4661,7 +4665,6 @@ void GameWon()
 void GameEnd()
 {
   int hi_pos;
-  int last_level_nr = level_nr;
 
   local_player->LevelSolved_GameEnd = TRUE;
 
@@ -4703,7 +4706,8 @@ void GameEnd()
   }
 
   if (setup.increment_levels &&
-      level_nr < leveldir_current->last_level)
+      level_nr < leveldir_current->last_level &&
+      !network_playing)
   {
     level_nr++;                /* advance to next level */
     TapeErase();       /* start with empty tape */
@@ -4716,23 +4720,25 @@ void GameEnd()
     }
   }
 
-  hi_pos = NewHiScore(last_level_nr);
+  /* used instead of last "level_nr" (for network games) */
+  hi_pos = NewHiScore(levelset.level_nr);
 
   if (hi_pos >= 0 && !setup.skip_scores_after_game)
   {
     SetGameStatus(GAME_MODE_SCORES);
 
-    DrawHallOfFame(last_level_nr, hi_pos);
+    DrawHallOfFame(levelset.level_nr, hi_pos);
   }
-  else if (!setup.auto_play_next_level || !setup.increment_levels)
+  else if (setup.auto_play_next_level && setup.increment_levels &&
+          !network_playing)
   {
-    SetGameStatus(GAME_MODE_MAIN);
-
-    DrawMainMenu();
+    StartGameActions(network.enabled, setup.autorecord, level.random_seed);
   }
   else
   {
-    StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+    SetGameStatus(GAME_MODE_MAIN);
+
+    DrawMainMenu();
   }
 }
 
@@ -13422,7 +13428,8 @@ void ExitPlayer(struct PlayerInfo *player)
   DrawPlayer(player);  /* needed here only to cleanup last field */
   RemovePlayer(player);
 
-  local_player->players_still_needed--;
+  if (local_player->players_still_needed > 0)
+    local_player->players_still_needed--;
 }
 
 static void setFieldForSnapping(int x, int y, int element, int direction)
@@ -14593,7 +14600,7 @@ static void PlayLevelMusic()
   char *next_music = getMusicInfoEntryFilename(music_nr);
 
   if (!strEqual(curr_music, next_music))
-    PlayMusic(music_nr);
+    PlayMusicLoop(music_nr);
 }
 
 void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)