replaced local static variables with variables stored in engine snapshots
[rocksndiamonds.git] / src / game.c
index 81ac077ad0e57d8d635b96365a6a8d45223e2f03..e0e44eb4a1bb3e13c7396b283b20a604ea2c561c 100644 (file)
@@ -3103,9 +3103,6 @@ void InitGame()
 
   SetGameStatus(GAME_MODE_PLAYING);
 
-  /* needed if different viewport properties defined for playing */
-  ChangeViewportPropertiesIfNeeded();
-
   if (level_editor_test_game)
     FadeSkipNextFadeIn();
   else
@@ -3120,6 +3117,9 @@ void InitGame()
 
   FadeOut(fade_mask);
 
+  /* needed if different viewport properties defined for playing */
+  ChangeViewportPropertiesIfNeeded();
+
   ClearField();
 
   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
@@ -3212,6 +3212,11 @@ void InitGame()
     player->is_bored = FALSE;
     player->is_sleeping = FALSE;
 
+    player->was_waiting = TRUE;
+    player->was_moving = FALSE;
+    player->was_snapping = FALSE;
+    player->was_dropping = FALSE;
+
     player->frame_counter_bored = -1;
     player->frame_counter_sleeping = -1;
 
@@ -10688,32 +10693,28 @@ static void SetPlayerWaiting(struct PlayerInfo *player, boolean is_waiting)
 
 static void CheckSaveEngineSnapshot(struct PlayerInfo *player)
 {
-  static boolean player_was_moving = FALSE;
-  static boolean player_was_snapping = FALSE;
-  static boolean player_was_dropping = FALSE;
-
-  if ((!player->is_moving  && player_was_moving) ||
-      (player->MovPos == 0 && player_was_moving) ||
-      (player->is_snapping && !player_was_snapping) ||
-      (player->is_dropping && !player_was_dropping))
+  if ((!player->is_moving  && player->was_moving) ||
+      (player->MovPos == 0 && player->was_moving) ||
+      (player->is_snapping && !player->was_snapping) ||
+      (player->is_dropping && !player->was_dropping))
   {
     if (!SaveEngineSnapshotToList())
       return;
 
-    player_was_moving = FALSE;
-    player_was_snapping = TRUE;
-    player_was_dropping = TRUE;
+    player->was_moving = FALSE;
+    player->was_snapping = TRUE;
+    player->was_dropping = TRUE;
   }
   else
   {
     if (player->is_moving)
-      player_was_moving = TRUE;
+      player->was_moving = TRUE;
 
     if (!player->is_snapping)
-      player_was_snapping = FALSE;
+      player->was_snapping = FALSE;
 
     if (!player->is_dropping)
-      player_was_dropping = FALSE;
+      player->was_dropping = FALSE;
   }
 }
 
@@ -14998,7 +14999,7 @@ void FreeGameButtons()
     FreeGadget(game_gadget[i]);
 }
 
-static void MapGameButtonsAtSamePosition(int id)
+static void UnmapGameButtonsAtSamePosition(int id)
 {
   int i;
 
@@ -15006,10 +15007,26 @@ static void MapGameButtonsAtSamePosition(int id)
     if (i != id &&
        gamebutton_info[i].pos->x == gamebutton_info[id].pos->x &&
        gamebutton_info[i].pos->y == gamebutton_info[id].pos->y)
-      MapGadget(game_gadget[i]);
+      UnmapGadget(game_gadget[i]);
 }
 
-static void UnmapGameButtonsAtSamePosition(int id)
+static void UnmapGameButtonsAtSamePosition_All()
+{
+  if (setup.show_snapshot_buttons)
+  {
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);
+  }
+  else
+  {
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY);
+  }
+}
+
+static void MapGameButtonsAtSamePosition(int id)
 {
   int i;
 
@@ -15017,7 +15034,9 @@ static void UnmapGameButtonsAtSamePosition(int id)
     if (i != id &&
        gamebutton_info[i].pos->x == gamebutton_info[id].pos->x &&
        gamebutton_info[i].pos->y == gamebutton_info[id].pos->y)
-      UnmapGadget(game_gadget[i]);
+      MapGadget(game_gadget[i]);
+
+  UnmapGameButtonsAtSamePosition_All();
 }
 
 void MapUndoRedoButtons()
@@ -15027,6 +15046,8 @@ void MapUndoRedoButtons()
 
   MapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
   MapGadget(game_gadget[GAME_CTRL_ID_REDO]);
+
+  ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, TRUE, GDI_END);
 }
 
 void UnmapUndoRedoButtons()
@@ -15036,6 +15057,8 @@ void UnmapUndoRedoButtons()
 
   MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
   MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
+
+  ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, FALSE, GDI_END);
 }
 
 void MapGameButtons()
@@ -15047,18 +15070,7 @@ void MapGameButtons()
        i != GAME_CTRL_ID_REDO)
       MapGadget(game_gadget[i]);
 
-  if (setup.show_snapshot_buttons)
-  {
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE);
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2);
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);
-  }
-  else
-  {
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP);
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE);
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY);
-  }
+  UnmapGameButtonsAtSamePosition_All();
 
   RedrawGameButtons();
 }
@@ -15173,7 +15185,7 @@ static void HandleGameButtonsExt(int id, int button)
          SendToServer_ContinuePlaying();
        else
 #endif
-         TapeTogglePause(TAPE_TOGGLE_MANUAL);
+         TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
       }
       break;