DrawAllPlayers();
FadeToFront();
+
+#if 1
+
+ if (setup.soft_scrolling)
+ XCopyArea(display, fieldbuffer, backbuffer, gc,
+ FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+ redraw_mask |= REDRAW_FROM_BACKBUFFER;
+
+#endif
+
+
/* copy default game door content to main double buffer */
XCopyArea(display, pix[PIX_DOOR], drawto, gc,
DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);