SaveLevelSetup_SeriesInfo();
}
- if (!level_editor_test_game)
- {
- if (level_nr < leveldir_current->last_level)
- raise_level = TRUE;
- }
+ if (level_editor_test_game)
+ local_player->score = -1; /* no highscore when playing from editor */
+ else if (level_nr < leveldir_current->last_level)
+ raise_level = TRUE; /* advance to next level */
if ((hi_pos = NewHiScore()) >= 0)
{