game.ball_state = level.ball_state_initial;
game.ball_content_nr = 0;
+ game.explosions_delayed = TRUE;
+
game.envelope_active = FALSE;
for (i = 0; i < NUM_BELTS; i++)
char *next_music = getMusicInfoEntryFilename(music_nr);
if (!strEqual(curr_music, next_music))
- PlayMusic(music_nr);
+ PlayMusicLoop(music_nr);
}
void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)