#endif
}
- CloseDoor(DOOR_CLOSE_1);
+ if (!game.restart_level)
+ CloseDoor(DOOR_CLOSE_1);
/* !!! FIX THIS (START) !!! */
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
}
/* !!! FIX THIS (END) !!! */
- /* copy default game door content to main double buffer */
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+ if (!game.restart_level)
+ {
+ /* copy default game door content to main double buffer */
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+ }
DrawGameDoorValues();
- UnmapGameButtons();
- UnmapTapeButtons();
- game_gadget[SOUND_CTRL_ID_MUSIC]->checked = setup.sound_music;
- game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops;
- game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple;
- MapGameButtons();
- MapTapeButtons();
+ if (!game.restart_level)
+ {
+ UnmapGameButtons();
+ UnmapTapeButtons();
+ game_gadget[SOUND_CTRL_ID_MUSIC]->checked = setup.sound_music;
+ game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops;
+ game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple;
+ MapGameButtons();
+ MapTapeButtons();
- /* copy actual game door content to door double buffer for OpenDoor() */
- BlitBitmap(drawto, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ /* copy actual game door content to door double buffer for OpenDoor() */
+ BlitBitmap(drawto, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- OpenDoor(DOOR_OPEN_ALL);
+ OpenDoor(DOOR_OPEN_ALL);
- PlaySoundStereo(SND_GAME_STARTING, SOUND_MIDDLE);
+ PlaySoundStereo(SND_GAME_STARTING, SOUND_MIDDLE);
- if (setup.sound_music)
- PlayLevelMusic();
+ if (setup.sound_music)
+ PlayLevelMusic();
- KeyboardAutoRepeatOffUnlessAutoplay();
+ KeyboardAutoRepeatOffUnlessAutoplay();
- if (options.debug)
- {
- for (i = 0; i < MAX_PLAYERS; i++)
- printf("Player %d %sactive.\n",
- i + 1, (stored_player[i].active ? "" : "not "));
+ if (options.debug)
+ {
+ for (i = 0; i < MAX_PLAYERS; i++)
+ printf("Player %d %sactive.\n",
+ i + 1, (stored_player[i].active ? "" : "not "));
+ }
}
+ game.restart_level = FALSE;
+
#if 0
printf("::: starting game [%d]\n", FrameCounter);
#endif
value_new);
}
-static void ExecuteCustomElementAction(int x, int y, int element, int page)
+static void ExecuteCustomElementAction(int element, int page)
{
struct ElementInfo *ei = &element_info[element];
struct ElementChangeInfo *change = &ei->change_page[page];
case CA_RESTART_LEVEL:
{
- printf("::: CA_RESTART_LEVEL -- not yet implemented\n");
+ game.restart_level = TRUE;
break;
}
#if 1
if (change->use_action)
- ExecuteCustomElementAction(x, y, element, page);
+ ExecuteCustomElementAction(element, page);
#endif
if (ChangeElementNow(x, y, element, page))