rnd-19981026-2
[rocksndiamonds.git] / src / game.c
index 23fcc2d4f6819093b0a003964f7ec4fe4a517e7e..d780d3529f9bf753468323a044770cd1c0e8244a 100644 (file)
 
 void GetPlayerConfig()
 {
-  int old_joystick_nr = setup.joy_input[0].joystick_nr;
+  int old_joystick_nr = setup.input[0].joystick_nr;
+
+  if (sound_status == SOUND_OFF)
+    setup.sound_on = FALSE;
 
-  if (sound_status==SOUND_OFF)
-    local_player->setup &= ~SETUP_SOUND;
   if (!sound_loops_allowed)
   {
-    local_player->setup &= ~SETUP_SOUND_LOOPS;
-    local_player->setup &= ~SETUP_SOUND_MUSIC;
+    setup.sound_loops_on = FALSE;
+    setup.sound_music_on = FALSE;
   }
 
-  setup.sound_on = setup.sound_simple_on = SETUP_SOUND_ON(local_player->setup);
-  setup.sound_loops_on = SETUP_SOUND_LOOPS_ON(local_player->setup);
-  setup.sound_music_on = SETUP_SOUND_MUSIC_ON(local_player->setup);
-  setup.toons_on = SETUP_TOONS_ON(local_player->setup);
-  setup.direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup);
-  setup.fading_on = SETUP_FADING_ON(local_player->setup);
-  setup.autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup);
-
-#if 0
-  setup.joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup);
-#endif
-
-  setup.joy_input[0].joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup);
-
-  setup.quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup);
-  setup.scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup);
-  setup.soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup);
+  setup.sound_simple_on = setup.sound_on;
 
 #ifndef MSDOS
-  if (setup.joy_input[0].joystick_nr != old_joystick_nr)
+  if (setup.input[0].joystick_nr != old_joystick_nr)
   {
     if (joystick_device)
       close(joystick_device);
@@ -82,9 +67,7 @@ void InitGame()
     player->present = FALSE;
     player->active = FALSE;
 
-    /*
-    player->local = FALSE;
-    */
+    player->action = 0;
 
     player->score = 0;
     player->gems_still_needed = level.edelsteine;
@@ -127,24 +110,10 @@ void InitGame()
     DigField(player, 0,0,0,0,DF_NO_PUSH);
     SnapField(player, 0,0);
 
-
-    /* TEST TEST TEST */
-
-    /*
-    stored_player[i].active = TRUE;
-    */
-
-    /* TEST TEST TEST */
-
     player->LevelSolved = FALSE;
     player->GameOver = FALSE;
   }
 
-  /*
-  local_player->active = TRUE;
-  local_player->local = TRUE;
-  */
-
   network_player_action_received = FALSE;
 
   /* initial null action */
@@ -194,12 +163,8 @@ void InitGame()
        struct PlayerInfo *player = &stored_player[Feld[x][y] - EL_SPIELER1];
        int jx = player->jx, jy = player->jy;
 
-       /*
-       player->active = TRUE;
-       */
-
        player->present = TRUE;
-       if (player->connected)
+       if (!network_playing || player->connected)
        {
          player->active = TRUE;
 
@@ -215,14 +180,6 @@ void InitGame()
                 local_player->active ? "active" : "not active");
        }
 
-#if 0
-       /* remove potentially duplicate players */
-       if (StorePlayer[jx][jy] == Feld[x][y])
-         StorePlayer[jx][jy] = 0;
-
-       StorePlayer[x][y] = Feld[x][y];
-#endif
-
        Feld[x][y] = EL_LEERRAUM;
        player->jx = player->last_jx = x;
        player->jy = player->last_jy = y;
@@ -336,6 +293,7 @@ void InitGame()
     }
   }
 
+
   for(i=0; i<MAX_PLAYERS; i++)
   {
     struct PlayerInfo *player = &stored_player[i];
@@ -570,14 +528,6 @@ void GameWon()
     SaveLevelTape(tape.level_nr);      /* Ask to save tape */
   }
 
-  if (level_nr == local_player->handicap &&
-      level_nr < leveldir[leveldir_nr].levels-1)
-  { 
-    local_player->handicap++; 
-    bumplevel = TRUE;
-    SavePlayerInfo(PLAYER_LEVEL);
-  }
-
   if ((hi_pos=NewHiScore()) >= 0) 
   {
     game_status = HALLOFFAME;
@@ -2881,7 +2831,7 @@ void PlayerActions(struct PlayerInfo *player, byte player_action)
   stored_player_action[player->index_nr] = 0;
   num_stored_actions++;
 
-  if (!player->active || player->gone)
+  if (!player->active || player->gone || tape.pausing)
     return;
 
   if (player_action)
@@ -2948,7 +2898,7 @@ void PlayerActions(struct PlayerInfo *player, byte player_action)
   }
 }
 
-void GameActions(byte player_action)
+void GameActions()
 {
   static long action_delay = 0;
   long action_delay_value;
@@ -2999,34 +2949,17 @@ void GameActions(byte player_action)
   recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
 
   if (network_playing)
-    SendToServer_MovePlayer(player_action);
+    SendToServer_MovePlayer(local_player->action);
 
   for(i=0; i<MAX_PLAYERS; i++)
   {
-    int actual_player_action =
-      (network_playing ? network_player_action[i] : player_action);
-
-
-    /* TEST TEST TEST */
-
-    /*
-    if (i != TestPlayer && !stored_player[i].MovPos)
-      actual_player_action = 0;
-    */
-
-    if (!options.network && i != TestPlayer)
-      actual_player_action = 0;
-
-    /* TEST TEST TEST */
-
+    int actual_player_action = stored_player[i].action;
 
     if (recorded_player_action)
       actual_player_action = recorded_player_action[i];
 
     PlayerActions(&stored_player[i], actual_player_action);
     ScrollFigure(&stored_player[i], SCROLL_GO_ON);
-
-    network_player_action[i] = 0;
   }
 
   network_player_action_received = FALSE;
@@ -3036,12 +2969,6 @@ void GameActions(byte player_action)
   FrameCounter++;
   TimeFrames++;
 
-
-  /*
-  printf("FrameCounter == %d, RND(100) == %d\n", FrameCounter, RND(100));
-  */
-
-
   for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
   {
     Stop[x][y] = FALSE;
@@ -3376,9 +3303,19 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
     {
       if (jx != old_jx)                /* player has moved horizontally */
       {
+       /*
        if ((scroll_x < jx-MIDPOSX-offset || scroll_x > jx-MIDPOSX+offset) &&
            jx >= MIDPOSX-1-offset && jx <= lev_fieldx-(MIDPOSX-offset))
-         scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : offset);
+         scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : +offset);
+       */
+
+       if ((player->MovDir == MV_LEFT && scroll_x > jx-MIDPOSX+offset) ||
+           (player->MovDir == MV_RIGHT && scroll_x < jx-MIDPOSX-offset))
+         scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : +offset);
+
+       /* don't scroll over playfield boundaries */
+       if (scroll_x < -1 || scroll_x > lev_fieldx - SCR_FIELDX + 2)
+         scroll_x = (scroll_x < -1 ? -1 : lev_fieldx - SCR_FIELDX + 2);
 
        /* don't scroll more than one field at a time */
        scroll_x = old_scroll_x + SIGN(scroll_x - old_scroll_x);
@@ -3390,9 +3327,19 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
       }
       else                     /* player has moved vertically */
       {
+       /*
        if ((scroll_y < jy-MIDPOSY-offset || scroll_y > jy-MIDPOSY+offset) &&
            jy >= MIDPOSY-1-offset && jy <= lev_fieldy-(MIDPOSY-offset))
-         scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : offset);
+         scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : +offset);
+       */
+
+       if ((player->MovDir == MV_UP && scroll_y > jy-MIDPOSY+offset) ||
+           (player->MovDir == MV_DOWN && scroll_y < jy-MIDPOSY-offset))
+         scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : +offset);
+
+       /* don't scroll over playfield boundaries */
+       if (scroll_y < -1 || scroll_y > lev_fieldy - SCR_FIELDY + 2)
+         scroll_y = (scroll_y < -1 ? -1 : lev_fieldy - SCR_FIELDY + 2);
 
        /* don't scroll more than one field at a time */
        scroll_y = old_scroll_y + SIGN(scroll_y - old_scroll_y);