}
if (something_has_changed)
+ {
PlayLevelSoundElementAction(x, y, element, ACTION_CHANGING);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + page);
+ }
}
}
else
ChangeElementNowExt(change, x, y, target_element);
PlayLevelSoundElementAction(x, y, element, ACTION_CHANGING);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + page);
}
/* this uses direct change before indirect change */
}
#if USE_NEW_DELAYED_ACTION
else if (change->has_action)
+ {
ExecuteCustomElementAction(x, y, element, p);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + p);
+ }
#else
if (change->has_action)
+ {
ExecuteCustomElementAction(x, y, element, p);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + p);
+ }
#endif
}
}
}
#if USE_NEW_DELAYED_ACTION
else if (change->has_action)
+ {
ExecuteCustomElementAction(x, y, element, p);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + p);
+ }
#else
if (change->has_action)
+ {
ExecuteCustomElementAction(x, y, element, p);
+ PlayLevelSoundElementAction(x, y, element, ACTION_PAGE_1 + p);
+ }
#endif
}
}