player->jy = player->last_jy = y;
}
- if (!init_game)
+ // always check if player was just killed and should be reanimated
{
int player_nr = GET_PLAYER_NR(element);
struct PlayerInfo *player = &stored_player[player_nr];
int x = xx - offset;
int y = yy - offset;
- x = correctLevelPosX_EM(x);
- y = correctLevelPosY_EM(y);
-
switch (sample)
{
case SOUND_blank: