rnd-20070331-1-src
[rocksndiamonds.git] / src / game.c
index 2540719756174cfe22a6558eca9b6df9d0c55a3f..d580212fd8e725218ce9cb3cdc68ceff033ecbbc 100644 (file)
@@ -2875,6 +2875,13 @@ static void InitGameEngine()
   recursion_loop_depth = 0;
   recursion_loop_detected = FALSE;
   recursion_loop_element = EL_UNDEFINED;
+
+  /* ---------- initialize graphics engine ---------------------------------- */
+  game.scroll_delay_value =
+    (game.forced_scroll_delay_value != -1 ? game.forced_scroll_delay_value :
+     setup.scroll_delay                   ? setup.scroll_delay_value       : 0);
+  game.scroll_delay_value =
+    MIN(MAX(MIN_SCROLL_DELAY, game.scroll_delay_value), MAX_SCROLL_DELAY);
 }
 
 int get_num_special_action(int element, int action_first, int action_last)
@@ -3403,7 +3410,8 @@ void InitGame()
          content = element_info[element].change_page[i].target_element;
          is_player = ELEM_IS_PLAYER(content);
 
-         if (is_player && (found_rating < 3 || element < found_element))
+         if (is_player && (found_rating < 3 ||
+                           (found_rating == 3 && element < found_element)))
          {
            start_x = x;
            start_y = y;
@@ -3420,7 +3428,8 @@ void InitGame()
        content = element_info[element].content.e[xx][yy];
        is_player = ELEM_IS_PLAYER(content);
 
-       if (is_player && (found_rating < 2 || element < found_element))
+       if (is_player && (found_rating < 2 ||
+                         (found_rating == 2 && element < found_element)))
        {
          start_x = x + xx - 1;
          start_y = y + yy - 1;
@@ -3440,7 +3449,8 @@ void InitGame()
 
          is_player = ELEM_IS_PLAYER(content);
 
-         if (is_player && (found_rating < 1 || element < found_element))
+         if (is_player && (found_rating < 1 ||
+                           (found_rating == 1 && element < found_element)))
          {
            start_x = x + xx - 1;
            start_y = y + yy - 1;
@@ -4520,7 +4530,7 @@ void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir,
 
   if (quick_relocation)
   {
-    int offset = (setup.scroll_delay ? 3 : 0);
+    int offset = game.scroll_delay_value;
 
     if (!IN_VIS_FIELD(SCREENX(x), SCREENY(y)) || center_screen)
     {
@@ -12143,7 +12153,7 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy)
 #endif
   {
     int old_scroll_x = scroll_x, old_scroll_y = scroll_y;
-    int offset = (setup.scroll_delay ? 3 : 0);
+    int offset = game.scroll_delay_value;
 
     if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy)))
     {