added asking before uploading scores and tapes for the first time
[rocksndiamonds.git] / src / game.c
index 2535720ae6a4af3b9ab39825e58b344802e2dce5..d4cc5ea8e0c5572bb737e62cb9202bdad128b344 100644 (file)
@@ -1106,7 +1106,7 @@ void ContinueMoving(int, int);
 void Bang(int, int);
 void InitMovDir(int, int);
 void InitAmoebaNr(int, int);
-void NewHighScore(int);
+void NewHighScore(int, boolean);
 
 void TestIfGoodThingHitsBadThing(int, int, int);
 void TestIfBadThingHitsGoodThing(int, int, int);
@@ -4965,6 +4965,7 @@ void GameEnd(void)
 {
   // used instead of "level_nr" (needed for network games)
   int last_level_nr = levelset.level_nr;
+  boolean tape_saved = FALSE;
 
   game.LevelSolved_GameEnd = TRUE;
 
@@ -4974,7 +4975,8 @@ void GameEnd(void)
     if (!global.use_envelope_request)
       CloseDoor(DOOR_CLOSE_1);
 
-    SaveTapeChecked_LevelSolved(tape.level_nr);                // ask to save tape
+    // ask to save tape
+    tape_saved = SaveTapeChecked_LevelSolved(tape.level_nr);
 
     // set unique basename for score tape (also saved in high score table)
     strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name));
@@ -5009,7 +5011,7 @@ void GameEnd(void)
   }
 
   // save score and score tape before potentially erasing tape below
-  NewHighScore(last_level_nr);
+  NewHighScore(last_level_nr, tape_saved);
 
   if (setup.increment_levels &&
       level_nr < leveldir_current->last_level &&
@@ -5117,7 +5119,7 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry,
   return -1;
 }
 
-void NewHighScore(int level_nr)
+void NewHighScore(int level_nr, boolean tape_saved)
 {
   struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119)
   boolean one_per_name = FALSE;
@@ -5132,19 +5134,37 @@ void NewHighScore(int level_nr)
 
   scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name);
 
-  if (scores.last_added >= 0)
-  {
-    SaveScore(level_nr);
+  if (scores.last_added < 0)
+    return;
 
-    // store last added local score entry (before merging server scores)
-    scores.last_added_local = scores.last_added;
-  }
+  SaveScore(level_nr);
 
-  if (game.LevelSolved_SaveTape)
+  // store last added local score entry (before merging server scores)
+  scores.last_added_local = scores.last_added;
+
+  if (!game.LevelSolved_SaveTape)
+    return;
+
+  SaveScoreTape(level_nr);
+
+  if (setup.ask_for_using_api_server)
   {
-    SaveScoreTape(level_nr);
-    SaveServerScore(level_nr);
+    setup.use_api_server =
+      Request("Upload your score and tape to the high score server?", REQ_ASK);
+
+    if (!setup.use_api_server)
+      Request("Not using high score server! Use setup menu to enable again!",
+             REQ_CONFIRM);
+
+    runtime.use_api_server = setup.use_api_server;
+
+    // after asking for using API server once, do not ask again
+    setup.ask_for_using_api_server = FALSE;
+
+    SaveSetup_ServerSetup();
   }
+
+  SaveServerScore(level_nr, tape_saved);
 }
 
 void MergeServerScore(void)
@@ -11711,7 +11731,7 @@ static void GameActionsExt(void)
     Warn("element '%s' caused endless loop in game engine",
         EL_NAME(recursion_loop_element));
 
-    RequestQuitGameExt(FALSE, level_editor_test_game, message);
+    RequestQuitGameExt(program.headless, level_editor_test_game, message);
 
     recursion_loop_detected = FALSE;   // if game should be continued
 
@@ -13968,7 +13988,11 @@ static void TestFieldAfterSnapping(int x, int y, int element, int direction,
   if (level.finish_dig_collect)
   {
     int dig_side = MV_DIR_OPPOSITE(direction);
+    int change_event = (IS_DIGGABLE(element) ? CE_PLAYER_DIGS_X :
+                       CE_PLAYER_COLLECTS_X);
 
+    CheckTriggeredElementChangeByPlayer(x, y, element, change_event,
+                                       player_index_bit, dig_side);
     CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_SNAPS_X,
                                        player_index_bit, dig_side);
   }