{
int i;
+ game_status = GAME_MODE_PSEUDO_PANEL;
+
for (i = 0; game_controls[i].nr != -1; i++)
{
int nr = game_controls[i].nr;
}
else
{
- int graphic = el2doorimg(value);
+ int graphic = el2panelimg(value);
DrawSizedGraphicExt(drawto, dst_x, dst_y, graphic, size);
}
redraw_mask |= REDRAW_DOOR_1;
}
+
+ game_status = GAME_MODE_PLAYING;
}
void DrawGameValue_Emeralds(int value)