/* actual player has left the screen -- scroll in that direction */
if (jx != old_jx) /* player has moved horizontally */
scroll_x += (jx - old_jx);
/* actual player has left the screen -- scroll in that direction */
if (jx != old_jx) /* player has moved horizontally */
scroll_x += (jx - old_jx);
ScrollScreen(player, SCROLL_INIT);
ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y);
}
ScrollScreen(player, SCROLL_INIT);
ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y);
}