rnd-20100309-2-src
[rocksndiamonds.git] / src / game.c
index cf7193f87cafe33d5009ae32ac232b784fbb3bb0..d19831759e264f2419d09ad36316986eefa617ae 100644 (file)
@@ -2221,17 +2221,25 @@ void UpdateGameControlValues()
              local_player->LevelSolved_CountingTime :
              level.game_engine_type == GAME_ENGINE_TYPE_EM ?
              level.native_em_level->lev->time :
+             level.game_engine_type == GAME_ENGINE_TYPE_SP ?
+             level.native_sp_level->game_sp->time_played :
              level.time == 0 ? TimePlayed : TimeLeft);
   int score = (local_player->LevelSolved ?
               local_player->LevelSolved_CountingScore :
               level.game_engine_type == GAME_ENGINE_TYPE_EM ?
               level.native_em_level->lev->score :
+              level.game_engine_type == GAME_ENGINE_TYPE_SP ?
+              level.native_sp_level->game_sp->score :
               local_player->score);
   int gems = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
              level.native_em_level->lev->required :
+             level.game_engine_type == GAME_ENGINE_TYPE_SP ?
+             level.native_sp_level->game_sp->infotrons_still_needed :
              local_player->gems_still_needed);
   int exit_closed = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
                     level.native_em_level->lev->required > 0 :
+                    level.game_engine_type == GAME_ENGINE_TYPE_SP ?
+                    level.native_sp_level->game_sp->infotrons_still_needed > 0 :
                     local_player->gems_still_needed > 0 ||
                     local_player->sokobanfields_still_needed > 0 ||
                     local_player->lights_still_needed > 0);
@@ -2253,6 +2261,10 @@ void UpdateGameControlValues()
   {
     for (i = 0; i < MAX_PLAYERS; i++)
     {
+      /* only one player in Supaplex game engine */
+      if (level.game_engine_type == GAME_ENGINE_TYPE_SP && i > 0)
+       break;
+
       for (k = 0; k < MAX_NUM_KEYS; k++)
       {
        if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
@@ -2269,6 +2281,9 @@ void UpdateGameControlValues()
       if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
        game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
          level.native_em_level->ply[i]->dynamite;
+      else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+       game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
+         level.native_sp_level->game_sp->red_disk_count;
       else
        game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
          stored_player[i].inventory_size;
@@ -2301,6 +2316,9 @@ void UpdateGameControlValues()
     if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
       game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
        level.native_em_level->ply[player_nr]->dynamite;
+    else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+      game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
+       level.native_sp_level->game_sp->red_disk_count;
     else
       game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
        stored_player[player_nr].inventory_size;
@@ -16422,8 +16440,8 @@ struct EngineSnapshotInfo
   int choice_pos[NUM_GROUP_ELEMENTS];
 
   /* runtime values for belt position animations */
-  int belt_graphic[4 * NUM_BELT_PARTS];
-  int belt_anim_mode[4 * NUM_BELT_PARTS];
+  int belt_graphic[4][NUM_BELT_PARTS];
+  int belt_anim_mode[4][NUM_BELT_PARTS];
 };
 
 static struct EngineSnapshotInfo engine_snapshot_rnd;
@@ -16463,8 +16481,8 @@ static void SaveEngineSnapshotValues_RND()
       int graphic = el2img(element);
       int anim_mode = graphic_info[graphic].anim_mode;
 
-      engine_snapshot_rnd.belt_graphic[i * 4 + j] = graphic;
-      engine_snapshot_rnd.belt_anim_mode[i * 4 + j] = anim_mode;
+      engine_snapshot_rnd.belt_graphic[i][j] = graphic;
+      engine_snapshot_rnd.belt_anim_mode[i][j] = anim_mode;
     }
   }
 }
@@ -16492,8 +16510,8 @@ static void LoadEngineSnapshotValues_RND()
   {
     for (j = 0; j < NUM_BELT_PARTS; j++)
     {
-      int graphic = engine_snapshot_rnd.belt_graphic[i * 4 + j];
-      int anim_mode = engine_snapshot_rnd.belt_anim_mode[i * 4 + j];
+      int graphic = engine_snapshot_rnd.belt_graphic[i][j];
+      int anim_mode = engine_snapshot_rnd.belt_anim_mode[i][j];
 
       graphic_info[graphic].anim_mode = anim_mode;
     }