{
if (!tape.playing && setup.sound_loops)
PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT,
- PSND_LOOP);
+ SND_CTRL_PLAY_LOOP);
while (TimeLeft > 0)
{
{
if (!tape.playing && setup.sound_loops)
PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT,
- PSND_LOOP);
+ SND_CTRL_PLAY_LOOP);
while (TimePlayed < 999)
{
volume -= volume * (dx > dy ? dx : dy) / silence_distance;
}
- PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP);
+ PlaySoundExt(sound_nr, volume, stereo, SND_CTRL_PLAY_SOUND);
}
void RaiseScore(int value)